DocumentCode
530234
Title
Physics-based smoke simulation with dynamic obstacles
Author
Jun, Yan ; Aimin, Hao
Author_Institution
State Key Libr. of Virtual Reality Technol. & Syst., Beihang Univ., Beijing, China
Volume
2
fYear
2010
fDate
17-19 Sept. 2010
Abstract
In computer graphics field, smoke with the obstacles in the scene is very commonplace. In this paper, a new technique for the physics-based smoke simulation with dynamic complex obstacles is presented. In difference from other methods, our innovation firstly generates an obstacle texture which stores the positions of obstacles; then properties of the smoke in the boundary are modified according to the obstacle texture. The positions of obstacles can be acquired at any time through the obstacle texture and a transformation matrix; meanwhile, we don´t need to update the obstacle texture per frame. Our scheme is independent on the complexity of the scene. Therefore, it can be applied in 3D battlefield environment and other 3D games to solve the problem of the interaction between smoke and dynamic complex obstacles.
Keywords
computer graphics; digital simulation; smoke; 3D battlefield environment; 3D games; computer graphics field; dynamic obstacles; obstacle texture; physics-based smoke simulation; transformation matrix; Cranes; Gold; Interpolation; Rendering (computer graphics); computer graphics; dynamic obstacle; obstacle texture; physics-based smoke; transformation matrix;
fLanguage
English
Publisher
ieee
Conference_Titel
Educational and Information Technology (ICEIT), 2010 International Conference on
Conference_Location
Chongqing
Print_ISBN
978-1-4244-8033-3
Electronic_ISBN
978-1-4244-8035-7
Type
conf
DOI
10.1109/ICEIT.2010.5607573
Filename
5607573
Link To Document