• DocumentCode
    530234
  • Title

    Physics-based smoke simulation with dynamic obstacles

  • Author

    Jun, Yan ; Aimin, Hao

  • Author_Institution
    State Key Libr. of Virtual Reality Technol. & Syst., Beihang Univ., Beijing, China
  • Volume
    2
  • fYear
    2010
  • fDate
    17-19 Sept. 2010
  • Abstract
    In computer graphics field, smoke with the obstacles in the scene is very commonplace. In this paper, a new technique for the physics-based smoke simulation with dynamic complex obstacles is presented. In difference from other methods, our innovation firstly generates an obstacle texture which stores the positions of obstacles; then properties of the smoke in the boundary are modified according to the obstacle texture. The positions of obstacles can be acquired at any time through the obstacle texture and a transformation matrix; meanwhile, we don´t need to update the obstacle texture per frame. Our scheme is independent on the complexity of the scene. Therefore, it can be applied in 3D battlefield environment and other 3D games to solve the problem of the interaction between smoke and dynamic complex obstacles.
  • Keywords
    computer graphics; digital simulation; smoke; 3D battlefield environment; 3D games; computer graphics field; dynamic obstacles; obstacle texture; physics-based smoke simulation; transformation matrix; Cranes; Gold; Interpolation; Rendering (computer graphics); computer graphics; dynamic obstacle; obstacle texture; physics-based smoke; transformation matrix;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Educational and Information Technology (ICEIT), 2010 International Conference on
  • Conference_Location
    Chongqing
  • Print_ISBN
    978-1-4244-8033-3
  • Electronic_ISBN
    978-1-4244-8035-7
  • Type

    conf

  • DOI
    10.1109/ICEIT.2010.5607573
  • Filename
    5607573