DocumentCode
530257
Title
Research on facial expression animation based on 2D mesh morphing driven by pseudo muscle model
Author
Tang, Yongsheng ; Xu, Ming ; Cai, Zhenxiang
Volume
2
fYear
2010
fDate
17-19 Sept. 2010
Abstract
This study propose a mesh morphing algorithm driven by pseudo muscle model for 2D cartoon facial expression animation, experiments show that this algorithm can generate real-time and realistic facial expression animation. Furthermore, based on this algorithm we developed an interactive facial expression animation generation system which is suit for developing educational game. Input a cartoon image and follow four steps of modifying related parameters, this system will create a real-time facial expression animation on the image. The system is helpful to improve the quality and speed of educational game development, to decrease the time and economic cost for the artist, and to enhance not only student´s interesting but also emotional communication in the virtual learning environment, so it is an useful tool for educational game development.
Keywords
computer aided instruction; computer animation; computer games; image morphing; psychology; 2D cartoon facial expression animation; 2D mesh morphing; cartoon image; economic cost; educational game; emotional communication; facial expression animation; interactive facial expression animation generation system; morphing algorithm; pseudo muscle model; virtual learning environment; Computational modeling; Facial animation; Mouth; Transform coding; educational game; facial expression animation; mesh morphing; pseudo muscle model;
fLanguage
English
Publisher
ieee
Conference_Titel
Educational and Information Technology (ICEIT), 2010 International Conference on
Conference_Location
Chongqing
Print_ISBN
978-1-4244-8033-3
Electronic_ISBN
978-1-4244-8035-7
Type
conf
DOI
10.1109/ICEIT.2010.5607602
Filename
5607602
Link To Document