• DocumentCode
    530257
  • Title

    Research on facial expression animation based on 2D mesh morphing driven by pseudo muscle model

  • Author

    Tang, Yongsheng ; Xu, Ming ; Cai, Zhenxiang

  • Volume
    2
  • fYear
    2010
  • fDate
    17-19 Sept. 2010
  • Abstract
    This study propose a mesh morphing algorithm driven by pseudo muscle model for 2D cartoon facial expression animation, experiments show that this algorithm can generate real-time and realistic facial expression animation. Furthermore, based on this algorithm we developed an interactive facial expression animation generation system which is suit for developing educational game. Input a cartoon image and follow four steps of modifying related parameters, this system will create a real-time facial expression animation on the image. The system is helpful to improve the quality and speed of educational game development, to decrease the time and economic cost for the artist, and to enhance not only student´s interesting but also emotional communication in the virtual learning environment, so it is an useful tool for educational game development.
  • Keywords
    computer aided instruction; computer animation; computer games; image morphing; psychology; 2D cartoon facial expression animation; 2D mesh morphing; cartoon image; economic cost; educational game; emotional communication; facial expression animation; interactive facial expression animation generation system; morphing algorithm; pseudo muscle model; virtual learning environment; Computational modeling; Facial animation; Mouth; Transform coding; educational game; facial expression animation; mesh morphing; pseudo muscle model;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Educational and Information Technology (ICEIT), 2010 International Conference on
  • Conference_Location
    Chongqing
  • Print_ISBN
    978-1-4244-8033-3
  • Electronic_ISBN
    978-1-4244-8035-7
  • Type

    conf

  • DOI
    10.1109/ICEIT.2010.5607602
  • Filename
    5607602