DocumentCode
531983
Title
Battlefield Agent Alliance decision-making Two Layer Reinforcement learning algorithm
Author
Zhi-Jun, Xie ; Chao-Yang, Dong ; Fei, Yang ; Wei, Chen
Author_Institution
Sch. of Autom. Sci. & Electr. Eng., Beihang Univ., Beijing, China
Volume
1
fYear
2010
fDate
22-24 Oct. 2010
Abstract
In the background of Agent Alliance combat deduction, here we present a Two Layer Reinforcement learning algorithm, referred to a TLRL algorithm, for the special requirements of battlefield simulation environment Agents offensive and defensive decision-making study. The algorithm model is classified into two layers: one is the global decision-making Agent, called Commandant Agent, learning from the environment as well as both enemies´ and friends´ actions, the other is the Servant Agents optimizing the action by receiving local environment feedback. Finally the war situation deduction which is carried out on the simulation platform TBS we set up, has showed the fast convergence and effectiveness of this algorithm.
Keywords
decision making; learning (artificial intelligence); military computing; software agents; agent alliance decision-making; battlefield agent; commandant agent; servant agent; two layer reinforcement learning algorithm; war situation deduction; Agent alliance; Reinforcement learning; battlefield; decision-making;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Application and System Modeling (ICCASM), 2010 International Conference on
Conference_Location
Taiyuan
Print_ISBN
978-1-4244-7235-2
Electronic_ISBN
978-1-4244-7237-6
Type
conf
DOI
10.1109/ICCASM.2010.5619247
Filename
5619247
Link To Document