• DocumentCode
    532041
  • Title

    Design and implementation of high performance mobile game on embedded device

  • Author

    Yang, Bailin ; Zhang, Zhiyong

  • Author_Institution
    Coll. of Comput. Sci. & Inf. Eng., Zhejiang Gongshang Univ., Hangzhou, China
  • Volume
    8
  • fYear
    2010
  • fDate
    22-24 Oct. 2010
  • Abstract
    As mobile game grows rapidly in recent years, it becomes one of the new economic contributors to the game market. However the low-powered mobile device is the main barrier for the quick development of mobile game. Through mobile billiards game on the e868 mobile phone of the Bird-company, a game development framework for low performance mobile device is designed in this paper. To improve both the speed and visual effect of the game, this paper proposes an efficient collision detection algorithm suitable for mobile games from the aspect of game logic. Combined with the features of low-powered mobile devices, many different optimization techniques are presented and implemented.
  • Keywords
    computer games; embedded systems; mobile handsets; optimisation; sport; Bird company; e868 mobile phone; economic contributors; efficient collision detection algorithm; embedded device; game development; game logic; game market; high performance mobile game; low-powered mobile device; mobile billiards game; optimization techniques; visual effect; Engines; Games; Industries; Performance evaluation; Rendering (computer graphics); Wireless application protocol; collision detection; mobile game; optimization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Application and System Modeling (ICCASM), 2010 International Conference on
  • Conference_Location
    Taiyuan
  • Print_ISBN
    978-1-4244-7235-2
  • Electronic_ISBN
    978-1-4244-7237-6
  • Type

    conf

  • DOI
    10.1109/ICCASM.2010.5619347
  • Filename
    5619347