DocumentCode :
532041
Title :
Design and implementation of high performance mobile game on embedded device
Author :
Yang, Bailin ; Zhang, Zhiyong
Author_Institution :
Coll. of Comput. Sci. & Inf. Eng., Zhejiang Gongshang Univ., Hangzhou, China
Volume :
8
fYear :
2010
fDate :
22-24 Oct. 2010
Abstract :
As mobile game grows rapidly in recent years, it becomes one of the new economic contributors to the game market. However the low-powered mobile device is the main barrier for the quick development of mobile game. Through mobile billiards game on the e868 mobile phone of the Bird-company, a game development framework for low performance mobile device is designed in this paper. To improve both the speed and visual effect of the game, this paper proposes an efficient collision detection algorithm suitable for mobile games from the aspect of game logic. Combined with the features of low-powered mobile devices, many different optimization techniques are presented and implemented.
Keywords :
computer games; embedded systems; mobile handsets; optimisation; sport; Bird company; e868 mobile phone; economic contributors; efficient collision detection algorithm; embedded device; game development; game logic; game market; high performance mobile game; low-powered mobile device; mobile billiards game; optimization techniques; visual effect; Engines; Games; Industries; Performance evaluation; Rendering (computer graphics); Wireless application protocol; collision detection; mobile game; optimization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Application and System Modeling (ICCASM), 2010 International Conference on
Conference_Location :
Taiyuan
Print_ISBN :
978-1-4244-7235-2
Electronic_ISBN :
978-1-4244-7237-6
Type :
conf
DOI :
10.1109/ICCASM.2010.5619347
Filename :
5619347
Link To Document :
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