DocumentCode
532041
Title
Design and implementation of high performance mobile game on embedded device
Author
Yang, Bailin ; Zhang, Zhiyong
Author_Institution
Coll. of Comput. Sci. & Inf. Eng., Zhejiang Gongshang Univ., Hangzhou, China
Volume
8
fYear
2010
fDate
22-24 Oct. 2010
Abstract
As mobile game grows rapidly in recent years, it becomes one of the new economic contributors to the game market. However the low-powered mobile device is the main barrier for the quick development of mobile game. Through mobile billiards game on the e868 mobile phone of the Bird-company, a game development framework for low performance mobile device is designed in this paper. To improve both the speed and visual effect of the game, this paper proposes an efficient collision detection algorithm suitable for mobile games from the aspect of game logic. Combined with the features of low-powered mobile devices, many different optimization techniques are presented and implemented.
Keywords
computer games; embedded systems; mobile handsets; optimisation; sport; Bird company; e868 mobile phone; economic contributors; efficient collision detection algorithm; embedded device; game development; game logic; game market; high performance mobile game; low-powered mobile device; mobile billiards game; optimization techniques; visual effect; Engines; Games; Industries; Performance evaluation; Rendering (computer graphics); Wireless application protocol; collision detection; mobile game; optimization;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Application and System Modeling (ICCASM), 2010 International Conference on
Conference_Location
Taiyuan
Print_ISBN
978-1-4244-7235-2
Electronic_ISBN
978-1-4244-7237-6
Type
conf
DOI
10.1109/ICCASM.2010.5619347
Filename
5619347
Link To Document