Title :
Intelligent path planning in 3D scene
Author :
Cui, Yao ; Qin, Guofeng
Author_Institution :
CAD Res. Center, Tongji Univ., Shanghai, China
Abstract :
This paper describes an improved version of D* algorithm and discusses how to apply this algorithm to intelligent path planning for virtual humans in complex and dynamic three-dimensional scene. Based on dividing the search space with navigation meshes, the improved D* algorithm can quickly calculate the optimal path from an starting position to the target position, and then guides virtual humans in walking in a dynamic 3D scene even though part of environmental information is unknown. At the same time, taking topographic differences into account, terrain costs are introduced into the heuristic function of D* algorithm, in order to get closer to the real effect of path finding. Feasibility and effectiveness of this algorithm are demonstrated by experiments.
Keywords :
geographic information systems; mesh generation; path planning; terrain mapping; virtual reality; D* algorithm; dynamic 3D scene; environmental information; intelligent path planning; navigation mesh; path finding; search space; terrain cost; topographic difference; virtual human; Pipelines; 3D scene; D* algorithm; navigation mesh; path planning; real-time;
Conference_Titel :
Computer Application and System Modeling (ICCASM), 2010 International Conference on
Conference_Location :
Taiyuan
Print_ISBN :
978-1-4244-7235-2
Electronic_ISBN :
978-1-4244-7237-6
DOI :
10.1109/ICCASM.2010.5620400