• DocumentCode
    534896
  • Title

    Differential Instant Radiosity for mixed reality

  • Author

    Knecht, Martin ; Traxler, Christoph ; Mattausch, Oliver ; Purgathofer, Werner ; Wimmer, Michael

  • Author_Institution
    Inst. of Comput. Graphics & Algorithms, Vienna Univ. of Technol., Vienna, Austria
  • fYear
    2010
  • fDate
    13-16 Oct. 2010
  • Firstpage
    99
  • Lastpage
    107
  • Abstract
    In this paper we present a novel plausible realistic rendering method for mixed reality systems, which is useful for many real life application scenarios, like architecture, product visualization or edutainment. To allow virtual objects to seamlessly blend into the real environment, the real lighting conditions and the mutual illumination effects between real and virtual objects must be considered, while maintaining interactive frame rates (20-30fps). The most important such effects are indirect illumination and shadows cast between real and virtual objects. Our approach combines Instant Radiosity and Differential Rendering. In contrast to some previous solutions, we only need to render the scene once in order to find the mutual effects of virtual and real scenes. The dynamic real illumination is derived from the image stream of a fish-eye lens camera. We describe a new method to assign virtual point lights to multiple primary light sources, which can be real or virtual. We use imperfect shadow maps for calculating illumination from virtual point lights and have significantly improved their accuracy by taking the surface normal of a shadow caster into account. Temporal coherence is exploited to reduce flickering artifacts. Our results show that the presented method highly improves the illusion in mixed reality applications and significantly diminishes the artificial look of virtual objects superimposed onto real scenes.
  • Keywords
    brightness; image processing; light sources; rendering (computer graphics); virtual reality; differential instant radiosity; differential rendering; fish eye lens camera; flickering artifacts; image stream; interactive frame rates; light sources; lighting condition; mixed reality system; plausible realistic rendering method; product visualization; temporal coherence; virtual object; virtual point light; Cameras; Light sources; Lighting; Real time systems; Rendering (computer graphics); Shadow mapping; Virtual reality; Differential Rendering; Instant Radiosity; Mixed Reality; Real-time Global Illumination;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Mixed and Augmented Reality (ISMAR), 2010 9th IEEE International Symposium on
  • Conference_Location
    Seoul
  • Print_ISBN
    978-1-4244-9343-2
  • Electronic_ISBN
    978-1-4244-9345-6
  • Type

    conf

  • DOI
    10.1109/ISMAR.2010.5643556
  • Filename
    5643556