DocumentCode :
535230
Title :
Real-time rendering of multi-source scene based on Principal Components Analysis
Author :
Rao, Dan ; Liu, Yu
Author_Institution :
Phys. Dept., South China Univ. of Technol., Guangzhou, China
Volume :
8
fYear :
2010
fDate :
16-18 Oct. 2010
Firstpage :
3869
Lastpage :
3873
Abstract :
How to reduce the cost of convolution computation is the key to real-time rendering of multi-source scene in virtual auditory display (VAD). In this paper, a method of Principal Components Analysis of Head-related Impulse Responses (HRIRs) was used to reduce the rendering load. In this method, HRIRs at various directions were decomposed into a series of common basis functions (vectors). Therefore, HRIRs of sound sources at different directions shared a set of common basis vectors. In such way, convolution computation was only related to the number of basis vectors (NBVs) Q and was independent to the number of source. Compared to traditional method, the PCA-based method can reduce the convolution computation load when sound source number N was larger than the NBVs Q. A real-time simulation implemented by Microsoft Virtual C++ program validated this result. Then a psychoacoustic experiment was conducted to evaluate the subjective effect of Q on reconstructed HRIRs using PCA. 6 subjects with psychoacoustic experimental experiences participated in the experiment. Experimental results show that when the value of Q was larger than 10, subjects almost can´t tell the difference between the HRIRs reconstructed by PCA and the original HRIRs with few exceptions. Thus, the PCA-based method is suitable for the realtime implementation of multi-source rendering in VAD.
Keywords :
principal component analysis; rendering (computer graphics); vectors; virtual reality; Microsoft Virtual C++ program; PCA; basis vector; common basis vector; convolution computation; head related impulse response; multisource rendering; multisource scene; principal components analysis; virtual auditory display; Convolution; Equations; Mathematical model; Principal component analysis; Real time systems; Rendering (computer graphics); Solid modeling; head-related impulse response; multi-source; pricinpal components analysis; real-time rendering;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Image and Signal Processing (CISP), 2010 3rd International Congress on
Conference_Location :
Yantai
Print_ISBN :
978-1-4244-6513-2
Type :
conf
DOI :
10.1109/CISP.2010.5647377
Filename :
5647377
Link To Document :
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