DocumentCode
535520
Title
A method for generating large-scale terrain based on image set
Author
Zhao, Ruibin ; Wang, Jidong ; Yang, Bin ; Pang, Mingyong
Author_Institution
Dept. of Comput. Sci. & Technol., Chuzhou Univ., Chuzhou, China
Volume
1
fYear
2010
fDate
16-18 Oct. 2010
Firstpage
16
Lastpage
19
Abstract
Large-scale virtual terrain has broadly been used in many fields, such as battlefield simulation, video game, films, GIS etc. Based on analyzing existing algorithms of creating virtual terrains, this paper presents a novel algorithm to synthesize large-scale virtual terrain from an image set. Firstly, many realistic terrain-blocks are generated by processing images properly. Then, based on definition of radial weight matrix, a large-scale terrain is synthesized by stitching the terrain-blocks. As long as user selects images and design distribution of the images, a whole and realistic large-scale terrain can be created automatically. At the same time, the algorithm allows user to control the generated terrain by adjusting the distribution of image and other parameters. The experiment results show that the algorithm can generate terrains with various scales and styles, fast and effectively.
Keywords
geographic information systems; geophysical image processing; matrix algebra; terrain mapping; virtual reality; GIS; image processing; image set; large-scale terrain generation; large-scale virtual terrain; radial weight matrix; realistic terrain-block; Algorithm design and analysis; Computational modeling; Frequency domain analysis; Geographic Information Systems; Image color analysis; Rendering (computer graphics); Smoothing methods; Terrain Synthesizing; image; large-scale;
fLanguage
English
Publisher
ieee
Conference_Titel
Image and Signal Processing (CISP), 2010 3rd International Congress on
Conference_Location
Yantai
Print_ISBN
978-1-4244-6513-2
Type
conf
DOI
10.1109/CISP.2010.5648311
Filename
5648311
Link To Document