Title :
A method for generating large-scale terrain based on image set
Author :
Zhao, Ruibin ; Wang, Jidong ; Yang, Bin ; Pang, Mingyong
Author_Institution :
Dept. of Comput. Sci. & Technol., Chuzhou Univ., Chuzhou, China
Abstract :
Large-scale virtual terrain has broadly been used in many fields, such as battlefield simulation, video game, films, GIS etc. Based on analyzing existing algorithms of creating virtual terrains, this paper presents a novel algorithm to synthesize large-scale virtual terrain from an image set. Firstly, many realistic terrain-blocks are generated by processing images properly. Then, based on definition of radial weight matrix, a large-scale terrain is synthesized by stitching the terrain-blocks. As long as user selects images and design distribution of the images, a whole and realistic large-scale terrain can be created automatically. At the same time, the algorithm allows user to control the generated terrain by adjusting the distribution of image and other parameters. The experiment results show that the algorithm can generate terrains with various scales and styles, fast and effectively.
Keywords :
geographic information systems; geophysical image processing; matrix algebra; terrain mapping; virtual reality; GIS; image processing; image set; large-scale terrain generation; large-scale virtual terrain; radial weight matrix; realistic terrain-block; Algorithm design and analysis; Computational modeling; Frequency domain analysis; Geographic Information Systems; Image color analysis; Rendering (computer graphics); Smoothing methods; Terrain Synthesizing; image; large-scale;
Conference_Titel :
Image and Signal Processing (CISP), 2010 3rd International Congress on
Conference_Location :
Yantai
Print_ISBN :
978-1-4244-6513-2
DOI :
10.1109/CISP.2010.5648311