DocumentCode :
535948
Title :
Solution to collision detection based on bounding box in Vega Prime
Author :
Wang, Xiao-Ping ; Dong, Xiu-Cheng ; Wang, Hai-Bin ; Zheng, Hai-Chun ; Gu, Shi-Fu
Author_Institution :
Sichuan provincial key Lab. on signal & Inf. Process., Xihua Univ., Chengdu, China
Volume :
1
fYear :
2010
fDate :
9-10 Oct. 2010
Firstpage :
113
Lastpage :
116
Abstract :
Collision detection in Vega Prime is based on the simple line segment, and collision detection based on bounding box is not realized. By studying the composition of three-dimensional object, we define a collision detection class, which inherits from vpIsector. After finding out all vertices of geometry in object, we connect these vertices one by one and constitute a trend line. The trend line constitutes our bounding box. Now, our collision detection is based on three-dimensional objects, but not the simple line segment. Additionally, we can expand x, y, z in all vertices in proportion and achieve early warning mechanism in virtual reality.
Keywords :
computational geometry; security of data; solid modelling; virtual reality; Vega Prime; bounding box; collision detection; geometrical vertex; simple line segment; three dimensional object; virtual reality; vplsector; warning detection; collision detection; early warning detection; virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Future Information Technology and Management Engineering (FITME), 2010 International Conference on
Conference_Location :
Changzhou
Print_ISBN :
978-1-4244-9087-5
Type :
conf
DOI :
10.1109/FITME.2010.5655771
Filename :
5655771
Link To Document :
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