DocumentCode
535948
Title
Solution to collision detection based on bounding box in Vega Prime
Author
Wang, Xiao-Ping ; Dong, Xiu-Cheng ; Wang, Hai-Bin ; Zheng, Hai-Chun ; Gu, Shi-Fu
Author_Institution
Sichuan provincial key Lab. on signal & Inf. Process., Xihua Univ., Chengdu, China
Volume
1
fYear
2010
fDate
9-10 Oct. 2010
Firstpage
113
Lastpage
116
Abstract
Collision detection in Vega Prime is based on the simple line segment, and collision detection based on bounding box is not realized. By studying the composition of three-dimensional object, we define a collision detection class, which inherits from vpIsector. After finding out all vertices of geometry in object, we connect these vertices one by one and constitute a trend line. The trend line constitutes our bounding box. Now, our collision detection is based on three-dimensional objects, but not the simple line segment. Additionally, we can expand x, y, z in all vertices in proportion and achieve early warning mechanism in virtual reality.
Keywords
computational geometry; security of data; solid modelling; virtual reality; Vega Prime; bounding box; collision detection; geometrical vertex; simple line segment; three dimensional object; virtual reality; vplsector; warning detection; collision detection; early warning detection; virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Future Information Technology and Management Engineering (FITME), 2010 International Conference on
Conference_Location
Changzhou
Print_ISBN
978-1-4244-9087-5
Type
conf
DOI
10.1109/FITME.2010.5655771
Filename
5655771
Link To Document