DocumentCode
53802
Title
Design by Dragging: An Interface for Creative Forward and Inverse Design with Simulation Ensembles
Author
Coffey, Dane ; Chi-Lun Lin ; Erdman, Arthur G. ; Keefe, Daniel F.
Author_Institution
Univ. of Minnesota, Minneapolis, MN, USA
Volume
19
Issue
12
fYear
2013
fDate
Dec. 2013
Firstpage
2783
Lastpage
2791
Abstract
We present an interface for exploring large design spaces as encountered in simulation-based engineering, design of visual effects, and other tasks that require tuning parameters of computationally-intensive simulations and visually evaluating results. The goal is to enable a style of design with simulations that feels as-direct-as-possible so users can concentrate on creative design tasks. The approach integrates forward design via direct manipulation of simulation inputs (e.g., geometric properties, applied forces) in the same visual space with inverse design via ´tugging´ and reshaping simulation outputs (e.g., scalar fields from finite element analysis (FEA) or computational fluid dynamics (CFD)). The interface includes algorithms for interpreting the intent of users´ drag operations relative to parameterized models, morphing arbitrary scalar fields output from FEA and CFD simulations, and in-place interactive ensemble visualization. The inverse design strategy can be extended to use multi-touch input in combination with an as-rigid-as-possible shape manipulation to support rich visual queries. The potential of this new design approach is confirmed via two applications: medical device engineering of a vacuum-assisted biopsy device and visual effects design using a physically based flame simulation.
Keywords
CAD; computational fluid dynamics; data visualisation; digital simulation; drag; finite element analysis; user interfaces; CFD simulation; FEA simulation; as-direct-as-possible; as-rigid-as-possible shape manipulation; computationally-intensive simulations; creative design tasks; creative forward design; design spaces; direct manipulation; dragging design; in-place interactive ensemble visualization; inverse design strategy; medical device engineering; morphing arbitrary scalar fields output; multitouch input; parameterized models; physically based flame simulation; reshaping simulation outputs; simulation ensembles; simulation inputs; simulation-based engineering; tugging simulation output; tuning parameters; user drag operations; vacuum-assisted biopsy device; visual effects design; visual query; visual space; Biological system modeling; Computational modeling; Data models; Data visualization; Real-time systems; Biological system modeling; Computational modeling; Data models; Data visualization; Design; Real-time systems; direct manipulation; multi-touch; simulation; Algorithms; Computer Graphics; Computer Simulation; Computer-Aided Design; Imaging, Three-Dimensional; Models, Theoretical; Reproducibility of Results; Sensitivity and Specificity; Subtraction Technique; User-Computer Interface;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/TVCG.2013.147
Filename
6634138
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