DocumentCode
538440
Title
Controller free gaming and gesture recognition via H.264 SoC
Author
Zhao, Wei ; Yuan, Xiaolong ; Batista, Raul ; Fan, Jeffrey
Author_Institution
Dept. of Electr. & Comput. Eng., Florida Int. Univ., Miami, FL, USA
fYear
2010
fDate
25-27 Aug. 2010
Firstpage
1
Lastpage
5
Abstract
Current technologies in video encoding require real time solutions in motion gesture recognition for high definition video. Such needs will be a key determinant in the performance of hands-free video gaming consoles utilizing motion gesture recognition for interactive game play. Software solutions present higher costs due to increased bandwidth and increased processing speeds needed for high integrity video compression. We propose a hardware SoC solution to motion gesture recognition via modifications to motion estimation (ME) and motion vector (MV) modules of H.264 codec to reduce the associated overhead costs of real-time video processing.
Keywords
computer games; digital signal processing chips; edge detection; gesture recognition; high definition video; motion estimation; system-on-chip; video coding; H.264 SoC; hands free video gaming console; high definition video; interactive game; motion estimation; motion gesture recognition; motion vector; real time video processing; system on a chip; video compression; video encoding; Bandwidth; Gesture recognition; Hardware; Image edge detection; Lighting; Streaming media; System-on-a-chip; Edge Detection; H.264; Laplacian Operator; System-on-a-Chip Design;
fLanguage
English
Publisher
ieee
Conference_Titel
Communications and Networking in China (CHINACOM), 2010 5th International ICST Conference on
Conference_Location
Beijing
Print_ISBN
973-963-9799-97-4
Type
conf
Filename
5684661
Link To Document