DocumentCode
547163
Title
Steering behavior analysis and implementation to simulate crowd tawaf ritual on Augmented Reality Manasik
Author
Wulansari, Ossy Dwi Endah
Author_Institution
Comput. Sci. Lampung Univ., Bandar Lampung, Indonesia
fYear
2010
fDate
2-3 Aug. 2010
Firstpage
1
Lastpage
7
Abstract
Steering behavior is behaviors allowed individual elements to navigate their digital environments in a “life-like” manner with strategies for seeking, fleeing, wandering, arriving, pursuing, evading, path following, obstacle avoiding, etc. This technique is widely used in various fields including the field of robotics, artificial intelligence and artificial life, games and animation. In this research technique of steering behavior used to develop macroscopic simulation crowd of tawaf ritual. Some works are done to create crowded simulation more real by modeling, designing, and implementation analysis and test. This was done in order to simulate more realistic crowd tawaf ritual, steering technique to be applied are flocking, following the path, and path-flocking. Implementation is done by performing coding using C ++ programming language, library Opensteer, and the OpenGL. The steering techniques are next evaluated on several pilgrims´ general behaviors, i.e. walking to certain direction, collision avoidance, and obstacle avoidance behavior. In the evaluation, the occurrences of unusual behavior in three steering behavior techniques are recorded and then compared. An evaluation involving user has also been done to get a quick feedback. Based on the evaluation results, it can be concluded that steering behavior of the path flocking is a better model for tawaf crowd simulation than the path following or flocking method alone. That simulation implemented on Augmented Reality for Manasik (ARM).
Keywords
C++ language; augmented reality; collision avoidance; open systems; software libraries; steering systems; C++ programming language; Manasik; OpenGL; Tawaf ritual simulation; augmented reality; collision avoidance; digital environment; library Opensteer; macroscopic simulation crowd; path flocking; steering behavior analysis; Analytical models; Animation; Augmented reality; Collision avoidance; Computational modeling; Solid modeling; Trajectory; Augmented Reality; crowd simulation; flocking; path following; steering behavior;
fLanguage
English
Publisher
ieee
Conference_Titel
Distributed Framework and Applications (DFmA), 2010 International Conference on
Conference_Location
Yogyakarta
Print_ISBN
978-1-4244-9335-7
Type
conf
Filename
5952322
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