DocumentCode :
547511
Title :
Visual Hull from Imprecise Polyhedral Scene
Author :
He, Peng ; Edalat, Abbas
Author_Institution :
Dept. of Comput., Imperial Coll. London (ICL), London, UK
fYear :
2011
fDate :
16-19 May 2011
Firstpage :
164
Lastpage :
171
Abstract :
We present a framework to compute the visual hull of a polyhedral scene, in which the vertices of the polyhedra are given with some imprecision. Two kinds of visual event surfaces, namely VE and EEE surfaces are modelled under the geometric framework to derive their counterpart object, namely partial VE and partial EEE surfaces, which contain the exact information of all possible visual event surfaces given the imprecision in the input. Correspondingly, a new definition of visual number is proposed to label the cells of Euclidean space partitioned by partial VE and partial EEE surfaces. The overall algorithm maintains the same computational complexity as the classical method and generates a partial visual hull which converges to the classical visual hull as the input converges to an exact value.
Keywords :
computational complexity; computational geometry; data visualisation; EEE surface; Euclidean space; Imprecise Polyhedral Scene; VE surface; computational complexity; geometric framework; visual event surfaces; visual hull; Approximation methods; Electron tubes; Image reconstruction; Shape; Skeleton; Three dimensional displays; Visualization; imprecise input; quadratic surface; shape from silhouettes; solid domain; visual hull;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
3D Imaging, Modeling, Processing, Visualization and Transmission (3DIMPVT), 2011 International Conference on
Conference_Location :
Hangzhou
Print_ISBN :
978-1-61284-429-9
Electronic_ISBN :
978-0-7695-4369-7
Type :
conf
DOI :
10.1109/3DIMPVT.2011.28
Filename :
5955357
Link To Document :
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