DocumentCode
548891
Title
Technical analysis and approaches for game development in Second Life
Author
Cruz, André ; Coelho, António ; Sousa, Armando
Author_Institution
FEUP, INESCPorto, Porto, Portugal
fYear
2011
fDate
15-18 June 2011
Firstpage
1
Lastpage
4
Abstract
The development platform of a digital game is frequently defined before any game design document. Without a proper examination, this could exclude other viable solutions. Although the online virtual world Second Life is sometimes erroneously denominated a game, it can be used as a development platform for many purposes. This paper analyses game creation within the Second Life virtual world and possible approaches for the implementation of game assets and game logic. There is also an analysis of what game types could be more suited for development under this platform. Experiences learned from the developed prototype are shown and hints are given as to evaluate different techniques and expose best practices.
Keywords
computer games; formal logic; virtual reality; digital game; game development; game logic; online virtual world; second life; technical analysis; Biological system modeling; Heating; XML; game development; immersive environments; linden script language; sculpties; second life; serious games; virtual worlds;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Systems and Technologies (CISTI), 2011 6th Iberian Conference on
Conference_Location
Chaves
Print_ISBN
978-1-4577-1487-0
Type
conf
Filename
5974336
Link To Document