• DocumentCode
    548891
  • Title

    Technical analysis and approaches for game development in Second Life

  • Author

    Cruz, André ; Coelho, António ; Sousa, Armando

  • Author_Institution
    FEUP, INESCPorto, Porto, Portugal
  • fYear
    2011
  • fDate
    15-18 June 2011
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    The development platform of a digital game is frequently defined before any game design document. Without a proper examination, this could exclude other viable solutions. Although the online virtual world Second Life is sometimes erroneously denominated a game, it can be used as a development platform for many purposes. This paper analyses game creation within the Second Life virtual world and possible approaches for the implementation of game assets and game logic. There is also an analysis of what game types could be more suited for development under this platform. Experiences learned from the developed prototype are shown and hints are given as to evaluate different techniques and expose best practices.
  • Keywords
    computer games; formal logic; virtual reality; digital game; game development; game logic; online virtual world; second life; technical analysis; Biological system modeling; Heating; XML; game development; immersive environments; linden script language; sculpties; second life; serious games; virtual worlds;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Systems and Technologies (CISTI), 2011 6th Iberian Conference on
  • Conference_Location
    Chaves
  • Print_ISBN
    978-1-4577-1487-0
  • Type

    conf

  • Filename
    5974336