• DocumentCode
    551588
  • Title

    The network education game design which based on the theory of Situated Cognition

  • Author

    Hua, Zou

  • Author_Institution
    Teaching Dept. of Coll. English, Xi´´an Univ. of Finance & Econ., Xi´´an, China
  • Volume
    1
  • fYear
    2011
  • fDate
    20-21 Aug. 2011
  • Firstpage
    375
  • Lastpage
    378
  • Abstract
    The design of network education game software substantially is the application and tapping of a kind of new teaching mode under the information technique environment. Asking for help of a modern information technique, establishing network education game which based on the theory of Situated Cognition, realizing the education purpose of "learn through playing", not only need to follow principles of a situation experience, alternation intelligence, efficiency and inspiration, also have to specially note strategies of task driving, limited object, competition and cooperation and object adaptation amid the network education game design.
  • Keywords
    cognition; computer aided instruction; computer games; teaching; alternation intelligence; learn through playing; modern information technique; network education game software design; object adaptation; situated cognition theory; task driving; teaching; Cognition; Education; Force; Games; Internet; Knowledge engineering; Software; Theory of Situated Cognition; design strategy; network education game;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computing, Control and Industrial Engineering (CCIE), 2011 IEEE 2nd International Conference on
  • Conference_Location
    Wuhan
  • Print_ISBN
    978-1-4244-9599-3
  • Type

    conf

  • DOI
    10.1109/CCIENG.2011.6008037
  • Filename
    6008037