DocumentCode
551588
Title
The network education game design which based on the theory of Situated Cognition
Author
Hua, Zou
Author_Institution
Teaching Dept. of Coll. English, Xi´´an Univ. of Finance & Econ., Xi´´an, China
Volume
1
fYear
2011
fDate
20-21 Aug. 2011
Firstpage
375
Lastpage
378
Abstract
The design of network education game software substantially is the application and tapping of a kind of new teaching mode under the information technique environment. Asking for help of a modern information technique, establishing network education game which based on the theory of Situated Cognition, realizing the education purpose of "learn through playing", not only need to follow principles of a situation experience, alternation intelligence, efficiency and inspiration, also have to specially note strategies of task driving, limited object, competition and cooperation and object adaptation amid the network education game design.
Keywords
cognition; computer aided instruction; computer games; teaching; alternation intelligence; learn through playing; modern information technique; network education game software design; object adaptation; situated cognition theory; task driving; teaching; Cognition; Education; Force; Games; Internet; Knowledge engineering; Software; Theory of Situated Cognition; design strategy; network education game;
fLanguage
English
Publisher
ieee
Conference_Titel
Computing, Control and Industrial Engineering (CCIE), 2011 IEEE 2nd International Conference on
Conference_Location
Wuhan
Print_ISBN
978-1-4244-9599-3
Type
conf
DOI
10.1109/CCIENG.2011.6008037
Filename
6008037
Link To Document