• DocumentCode
    552418
  • Title

    Integrate social simulation content with game designing curriculum to foster computational thinking

  • Author

    Chang, Chih-Kai

  • Author_Institution
    Dept. of Inf. & Learning Technol., Nat. Univ. of Tainan, Tainan, Taiwan
  • fYear
    2011
  • fDate
    16-18 Aug. 2011
  • Firstpage
    115
  • Lastpage
    118
  • Abstract
    Computational thinking is a fundamental analytical ability to solve problems, design systems, and understand human behavior based on the fundamental concepts of computer science. The concept of computational thinking is almost needed on every profession in the computerization of society. Teaching computational thinking to cultivate problem solving ability by computer is a challenge of computer science education, especially for the K-12 level. Although studies introduce computational concepts by programming design, computational thinking and computer science are not computer programming. The study uses social simulation content (i.e. NetLogo, which uses muti-agent technology) to scaffold learning computational thinking concepts, such as simple genetic algorithm, parallel computing, artificial neural net, or deadlock (such as dining philosophers). To stimulate learning transfer onto computational thinking, NetLogo models library will be used to motivate reflection and meta-cognition development. Preliminary experimental results came from both questionnaires and artifacts. In the future, Gero´s (1990) function-behaviour-structure (FBS) ontology will be used for the qualitative analysis to explain the outcomes of learning transfer.
  • Keywords
    computer science education; digital simulation; genetic algorithms; neural nets; ontologies (artificial intelligence); K-12 level; NetLogo models library; artificial neural net; computational thinking teaching; computer science education; function-behaviour-structure ontology; game designing curriculum; genetic algorithm; parallel computing; social simulation content integration; Biological system modeling; Brain modeling; Computational modeling; Computer languages; Object oriented modeling; Programming profession;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Content, Multimedia Technology and its Applications (IDCTA), 2011 7th International Conference on
  • Conference_Location
    Busan
  • Print_ISBN
    978-1-4577-0473-4
  • Electronic_ISBN
    978-89-88678-47-3
  • Type

    conf

  • Filename
    6016643