DocumentCode :
552450
Title :
Hiding data in Tetris
Author :
Ou, Zhan-he ; Chen, Ling-Hwei
Author_Institution :
Dept. of Comput. Sci., Nat. Chiao Tung Univ., Hsinchu, Taiwan
Volume :
1
fYear :
2011
fDate :
10-13 July 2011
Firstpage :
61
Lastpage :
67
Abstract :
Many kinds of data hiding methods using different cover media have been proposed, several papers use games to do steganography recently. Tetris is a famous puzzle game, and this game randomly generates the tetrominoes pieces to the player. In this paper, we proposed a steganography system for the Tetris game through the generated tetromino sequences. A three phases embedding algorithm is provided to make the stegoed tetromino sequence look like those generated by a normal way. The experimental results show that this system is undetectable.
Keywords :
computer games; steganography; Tetris game; data hiding; puzzle game; steganography; tetromino sequence; three-phase embedding algorithm; Cybernetics; Entropy; Games; Generators; Machine learning; Receivers; Shape; Stegonography; Tetris; Tetromino; Undetectable;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Machine Learning and Cybernetics (ICMLC), 2011 International Conference on
Conference_Location :
Guilin
ISSN :
2160-133X
Print_ISBN :
978-1-4577-0305-8
Type :
conf
DOI :
10.1109/ICMLC.2011.6016684
Filename :
6016684
Link To Document :
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