DocumentCode
552531
Title
Evolutionary neural network for ghost in Ms. Pac-Man
Author
Dai, Jia-yue ; Li, Yan ; Chen, Jun-Fen ; Zhang, Feng
Author_Institution
Machine Learning Center, Hebei Univ., Baoding, China
Volume
2
fYear
2011
fDate
10-13 July 2011
Firstpage
732
Lastpage
736
Abstract
Ms. Pac-Man is a popular chasing and evading game and the ghost character in the game is controlled by script. This article evolved an evolutionary neural network for the red ghost to chase Pac-Man. Red ghost´ position, Pac-Man´s position and Pac-Man´s state are considered to be the inputs of the neural network, and the output is the direction of Red ghost to move in the next step. We also proposed a fitness function to raise capture ability in evolution so that the Red ghost learns by itself in simulation. Experimental results show that the agent learns well and plays better in teamwork than the traditional script controlled ghost.
Keywords
computer games; evolutionary computation; neural nets; team working; Ms.Pac-Man game; Red ghost character; capture ability; evolutionary neural network; teamwork; Biological cells; Biological neural networks; Cybernetics; Games; Learning systems; Machine learning; Teamwork; Chasing and evading game; Evolutionary neural network; Game AI; Pac-Man;
fLanguage
English
Publisher
ieee
Conference_Titel
Machine Learning and Cybernetics (ICMLC), 2011 International Conference on
Conference_Location
Guilin
ISSN
2160-133X
Print_ISBN
978-1-4577-0305-8
Type
conf
DOI
10.1109/ICMLC.2011.6016831
Filename
6016831
Link To Document