• DocumentCode
    552531
  • Title

    Evolutionary neural network for ghost in Ms. Pac-Man

  • Author

    Dai, Jia-yue ; Li, Yan ; Chen, Jun-Fen ; Zhang, Feng

  • Author_Institution
    Machine Learning Center, Hebei Univ., Baoding, China
  • Volume
    2
  • fYear
    2011
  • fDate
    10-13 July 2011
  • Firstpage
    732
  • Lastpage
    736
  • Abstract
    Ms. Pac-Man is a popular chasing and evading game and the ghost character in the game is controlled by script. This article evolved an evolutionary neural network for the red ghost to chase Pac-Man. Red ghost´ position, Pac-Man´s position and Pac-Man´s state are considered to be the inputs of the neural network, and the output is the direction of Red ghost to move in the next step. We also proposed a fitness function to raise capture ability in evolution so that the Red ghost learns by itself in simulation. Experimental results show that the agent learns well and plays better in teamwork than the traditional script controlled ghost.
  • Keywords
    computer games; evolutionary computation; neural nets; team working; Ms.Pac-Man game; Red ghost character; capture ability; evolutionary neural network; teamwork; Biological cells; Biological neural networks; Cybernetics; Games; Learning systems; Machine learning; Teamwork; Chasing and evading game; Evolutionary neural network; Game AI; Pac-Man;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Machine Learning and Cybernetics (ICMLC), 2011 International Conference on
  • Conference_Location
    Guilin
  • ISSN
    2160-133X
  • Print_ISBN
    978-1-4577-0305-8
  • Type

    conf

  • DOI
    10.1109/ICMLC.2011.6016831
  • Filename
    6016831