DocumentCode :
555163
Title :
UCT-RAVE algorithm applied to multi-player games with imperfect information
Author :
Rui Xiongli ; Rui Xiongxing ; He Yinglai
Author_Institution :
Nanjing Inst. of Technol., Col. Commun. Eng., Nanjing, China
Volume :
1
fYear :
2011
fDate :
20-22 Aug. 2011
Firstpage :
312
Lastpage :
315
Abstract :
Aiming at the problems that traditional gaming search algorithms do not suit to multi-player games with imperfect information, a method of combining UCT-RAVE(Upper Confidence bound applied to Tree - Rapid Action Value Estimation) and Monte-Carlo sampling is proposed after analyzing the principle and characteristic of UCT-RAVE algorithm. First, the imperfect information is replaced by simulated perfect information through Monte-Carlo sampling then UCT-RAVE is used for searching based on that perfect information, at last most suitable action is selected after considering the best profits of many Monte-Carlo samples. Simulation demonstrated the feasibility and the effectiveness of the method.
Keywords :
Monte Carlo methods; computer games; game theory; learning (artificial intelligence); sampling methods; search problems; Monte-Carlo sampling; UCT-RAVE algorithm; gaming search algorithm; multiplayer game; reinforcement learning; simulated perfect information gaming; upper confidence bound applied to tree-rapid action value estimation; Analytical models; Computational modeling; Estimation; Games; Heuristic algorithms; Learning; Monte Carlo methods; Monte-Carlo sampling; UCT-RAVE algorithm; card gaming; gaming search; multi-player games with imperfect information;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Information Technology and Artificial Intelligence Conference (ITAIC), 2011 6th IEEE Joint International
Conference_Location :
Chongqing
Print_ISBN :
978-1-4244-8622-9
Type :
conf
DOI :
10.1109/ITAIC.2011.6030213
Filename :
6030213
Link To Document :
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