DocumentCode :
555450
Title :
Workshop on games and software engineering: (GAS 2011)
Author :
Whitehead, Jim ; Lewis, Chris
Author_Institution :
University of California, Santa Cruz, Santa Cruz, CA, USA
fYear :
2011
fDate :
21-28 May 2011
Firstpage :
1194
Lastpage :
1195
Abstract :
At the core of video games are complex interactions leading to emergent behaviors. This complexity creates difficulties architecting components, predicting their behaviors and testing the results. The Workshop on Games and Software Engineering (GAS 2011) provides an opportunity for software engineering researchers and practitioners who work with games to come together and discuss how these two areas can be intertwined.
Keywords :
Communities; Conferences; Educational institutions; Games; Software engineering; Testing; software engineering; video games;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Software Engineering (ICSE), 2011 33rd International Conference on
Conference_Location :
Honolulu, HI, USA
ISSN :
0270-5257
Print_ISBN :
978-1-4503-0445-0
Electronic_ISBN :
0270-5257
Type :
conf
DOI :
10.1145/1985793.1986042
Filename :
6032632
Link To Document :
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