DocumentCode
555450
Title
Workshop on games and software engineering: (GAS 2011)
Author
Whitehead, Jim ; Lewis, Chris
Author_Institution
University of California, Santa Cruz, Santa Cruz, CA, USA
fYear
2011
fDate
21-28 May 2011
Firstpage
1194
Lastpage
1195
Abstract
At the core of video games are complex interactions leading to emergent behaviors. This complexity creates difficulties architecting components, predicting their behaviors and testing the results. The Workshop on Games and Software Engineering (GAS 2011) provides an opportunity for software engineering researchers and practitioners who work with games to come together and discuss how these two areas can be intertwined.
Keywords
Communities; Conferences; Educational institutions; Games; Software engineering; Testing; software engineering; video games;
fLanguage
English
Publisher
ieee
Conference_Titel
Software Engineering (ICSE), 2011 33rd International Conference on
Conference_Location
Honolulu, HI, USA
ISSN
0270-5257
Print_ISBN
978-1-4503-0445-0
Electronic_ISBN
0270-5257
Type
conf
DOI
10.1145/1985793.1986042
Filename
6032632
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