• DocumentCode
    555450
  • Title

    Workshop on games and software engineering: (GAS 2011)

  • Author

    Whitehead, Jim ; Lewis, Chris

  • Author_Institution
    University of California, Santa Cruz, Santa Cruz, CA, USA
  • fYear
    2011
  • fDate
    21-28 May 2011
  • Firstpage
    1194
  • Lastpage
    1195
  • Abstract
    At the core of video games are complex interactions leading to emergent behaviors. This complexity creates difficulties architecting components, predicting their behaviors and testing the results. The Workshop on Games and Software Engineering (GAS 2011) provides an opportunity for software engineering researchers and practitioners who work with games to come together and discuss how these two areas can be intertwined.
  • Keywords
    Communities; Conferences; Educational institutions; Games; Software engineering; Testing; software engineering; video games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Software Engineering (ICSE), 2011 33rd International Conference on
  • Conference_Location
    Honolulu, HI, USA
  • ISSN
    0270-5257
  • Print_ISBN
    978-1-4503-0445-0
  • Electronic_ISBN
    0270-5257
  • Type

    conf

  • DOI
    10.1145/1985793.1986042
  • Filename
    6032632