DocumentCode
555952
Title
Modeling agent behavior through online evolutionary and reinforcement learning
Author
Junges, Robert ; Klügl, Franziska
Author_Institution
Modeling & Simulation Res. Center, Orebro Univ., Orebro, Sweden
fYear
2011
fDate
18-21 Sept. 2011
Firstpage
643
Lastpage
650
Abstract
The process of creation and validation of an agent-based simulation model requires the modeler to undergo a number of prototyping, testing, analyzing and re-designing rounds. The aim is to specify and calibrate the proper low-level agent behavior that truly produces the intended macro-level phenomena. We assume that this development can be supported by agent learning techniques, specially by generating inspiration about behaviors as starting points for the modeler. In this contribution we address this learning-driven modeling task and compare two methods that are producing decision trees: reinforcement learning with a post-processing step for generalization and Genetic Programming.
Keywords
decision trees; genetic algorithms; learning (artificial intelligence); multi-agent systems; agent behavior modeling; agent learning technique; agent-based simulation model; decision tree; generalization; genetic programming; learning-driven modeling task; macrolevel phenomena; online evolutionary; redesigning round; reinforcement learning; Adaptation models; Analytical models; Computational modeling; Decision trees; Genetic programming; Learning;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Science and Information Systems (FedCSIS), 2011 Federated Conference on
Conference_Location
Szczecin
Print_ISBN
978-1-4577-0041-5
Electronic_ISBN
978-83-60810-35-4
Type
conf
Filename
6078268
Link To Document