• DocumentCode
    556301
  • Title

    Team Tactics in Military Serious Game

  • Author

    Lai, Jun ; Tang, Wei ; He, Yihui

  • Author_Institution
    PLA Univ. of Sci. & Technol., Nanjing, China
  • Volume
    1
  • fYear
    2011
  • fDate
    28-30 Oct. 2011
  • Firstpage
    75
  • Lastpage
    78
  • Abstract
    Serious games[1] are widely used in military training. There are many game modes, the team command mode is more effective to enhance tactical skills. In this paper we discuss three priority Problems: Tactical Formation, Tactical Position and Tactical Path-finding. Finally, This approach to establish so-called team tactics, is tested in the UDK environment[2]. From our results, we may conclude that the approach to established Team Tactics can be successfully applied in actual military serious game.
  • Keywords
    computer games; military computing; military serious game; military training; tactical formation; tactical path finding; tactical position; tactical skills; team tactics; Artificial intelligence; Computers; Decision making; Games; Military computing; Navigation; Training; AI; Serious Game; Tactics; Team; UDK;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Design (ISCID), 2011 Fourth International Symposium on
  • Conference_Location
    Hangzhou
  • Print_ISBN
    978-1-4577-1085-8
  • Type

    conf

  • DOI
    10.1109/ISCID.2011.28
  • Filename
    6079571