DocumentCode :
556301
Title :
Team Tactics in Military Serious Game
Author :
Lai, Jun ; Tang, Wei ; He, Yihui
Author_Institution :
PLA Univ. of Sci. & Technol., Nanjing, China
Volume :
1
fYear :
2011
fDate :
28-30 Oct. 2011
Firstpage :
75
Lastpage :
78
Abstract :
Serious games[1] are widely used in military training. There are many game modes, the team command mode is more effective to enhance tactical skills. In this paper we discuss three priority Problems: Tactical Formation, Tactical Position and Tactical Path-finding. Finally, This approach to establish so-called team tactics, is tested in the UDK environment[2]. From our results, we may conclude that the approach to established Team Tactics can be successfully applied in actual military serious game.
Keywords :
computer games; military computing; military serious game; military training; tactical formation; tactical path finding; tactical position; tactical skills; team tactics; Artificial intelligence; Computers; Decision making; Games; Military computing; Navigation; Training; AI; Serious Game; Tactics; Team; UDK;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Design (ISCID), 2011 Fourth International Symposium on
Conference_Location :
Hangzhou
Print_ISBN :
978-1-4577-1085-8
Type :
conf
DOI :
10.1109/ISCID.2011.28
Filename :
6079571
Link To Document :
بازگشت