DocumentCode
556723
Title
BRDF approximation and estimation for Augmented Reality
Author
Kühtreiber, Patrick ; Knecht, Martin ; Traxler, Christoph
fYear
2011
fDate
14-16 Oct. 2011
Firstpage
1
Lastpage
6
Abstract
In Augmented Reality applications it is important to have a good description of the surfaces of real objects if a consistent shading between real and virtual object is required. If such a description of a surface is not available it has to be estimated or approximated. In this paper several methods are presented that deal with the bi-directional reflectance distribution function (BRDF) approximation in Augmented Reality. Of course an important thing to discuss is whether the applications we present work in real-time and compute real looking results. Different methods can be used to achieve these goals. All of the methods presented work via image based lighting. Some require a 3D polygonal mesh representation of the object, for which the BRDF shall be approximated. Some methods estimate the BRDF parameters via error values and provide results at each iteration.
Keywords
augmented reality; mesh generation; 3D polygonal mesh representation; BRDF approximation; BRDF estimation; augmented reality; bidirectional reflectance distribution function; virtual object; Approximation methods; Cameras; Estimation; Light sources; Lighting; Materials; Mathematical model;
fLanguage
English
Publisher
ieee
Conference_Titel
System Theory, Control, and Computing (ICSTCC), 2011 15th International Conference on
Conference_Location
Sinaia
Print_ISBN
978-1-4577-1173-2
Type
conf
Filename
6085668
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