• DocumentCode
    556723
  • Title

    BRDF approximation and estimation for Augmented Reality

  • Author

    Kühtreiber, Patrick ; Knecht, Martin ; Traxler, Christoph

  • fYear
    2011
  • fDate
    14-16 Oct. 2011
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    In Augmented Reality applications it is important to have a good description of the surfaces of real objects if a consistent shading between real and virtual object is required. If such a description of a surface is not available it has to be estimated or approximated. In this paper several methods are presented that deal with the bi-directional reflectance distribution function (BRDF) approximation in Augmented Reality. Of course an important thing to discuss is whether the applications we present work in real-time and compute real looking results. Different methods can be used to achieve these goals. All of the methods presented work via image based lighting. Some require a 3D polygonal mesh representation of the object, for which the BRDF shall be approximated. Some methods estimate the BRDF parameters via error values and provide results at each iteration.
  • Keywords
    augmented reality; mesh generation; 3D polygonal mesh representation; BRDF approximation; BRDF estimation; augmented reality; bidirectional reflectance distribution function; virtual object; Approximation methods; Cameras; Estimation; Light sources; Lighting; Materials; Mathematical model;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    System Theory, Control, and Computing (ICSTCC), 2011 15th International Conference on
  • Conference_Location
    Sinaia
  • Print_ISBN
    978-1-4577-1173-2
  • Type

    conf

  • Filename
    6085668