Title :
Game theory analysis on underground space planning knowledge sharing via Web 2.0
Author_Institution :
Dept. of Econ. & Finance, Hong Kong Shue Yan Univ., Hong Kong, China
Abstract :
Modern underground space planning knowledge sharing no longer depends on face-to-face meetings, lectures or phone calls only. The conventional read-only Web 1.0 was designed by HTML helps us in knowing about the World wide underground space planning. Nevertheless, during the era of Web 1.0, online users can only read but cannot add anything new or express their ideas. The current change to Web 2.0 has been regarded as an evolution of World Wide Web from a static to a dynamic concept. Rapid and dynamic cross border knowledge sharing among planners become possible with the help of Web 2.0. The use of Web 2.0 as a knowledge sharing method, however, is still not very common nowadays among urban planners. In this paper, it reviews Web 2.0 tools available for underground space planners, their motivations on knowledge sharing via Game Theory.
Keywords :
Internet; game theory; strategic planning; town and country planning; Web 2.0; World Wide Web; game theory; underground space planning knowledge sharing; Cities and towns; Game theory; Games; Knowledge engineering; Planning; Safety; Space heating; Game theory; Web 2.0; knowledge sharing; underground space planning;
Conference_Titel :
Information Science and Service Science (NISS), 2011 5th International Conference on New Trends in
Conference_Location :
Macao
Print_ISBN :
978-1-4577-0665-3