DocumentCode :
557856
Title :
Lattice Boltzmann flow simulation with particle system
Author :
Wang Changbo ; Zhang Zhuopeng ; Yan Wenlu
Author_Institution :
Software Eng. Inst., East China Normal Univ., Shanghai, China
Volume :
4
fYear :
2011
fDate :
15-17 Oct. 2011
Firstpage :
1762
Lastpage :
1766
Abstract :
Considering the characters of flow field for nature scenes, this paper applies GPU-based LBM computing into rendering natural scenes with large-scale particle system. We present a new Frame Buffer Object (FBO), multi-channel rendering process and GPU-based particle system combination methods. We propose a new GPU-based rendering pipeline to update the velocity of Boltzmann flow field and the positions of particles through two GPU textures at the same time. Finally, several natural scenes, such as spreading smokes, moving fog, snowing and scattered petals, are realistically simulated in real time.
Keywords :
computational fluid dynamics; flow simulation; graphics processing units; lattice Boltzmann methods; natural scenes; rendering (computer graphics); GPU-based LBM computing; GPU-based particle system combination methods; GPU-based rendering pipeline; Lattice Boltzmann flow simulation; frame buffer object; moving fog; multichannel rendering process; natural scene rendering; scattered petals; snowing; spreading smokes; Computational modeling; Fluids; Graphics processing unit; Lattices; Mathematical model; Rendering (computer graphics); Solid modeling; GPU program; LBM Model; natural scenes; particle system;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Image and Signal Processing (CISP), 2011 4th International Congress on
Conference_Location :
Shanghai
Print_ISBN :
978-1-4244-9304-3
Type :
conf
DOI :
10.1109/CISP.2011.6100611
Filename :
6100611
Link To Document :
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