DocumentCode
557856
Title
Lattice Boltzmann flow simulation with particle system
Author
Wang Changbo ; Zhang Zhuopeng ; Yan Wenlu
Author_Institution
Software Eng. Inst., East China Normal Univ., Shanghai, China
Volume
4
fYear
2011
fDate
15-17 Oct. 2011
Firstpage
1762
Lastpage
1766
Abstract
Considering the characters of flow field for nature scenes, this paper applies GPU-based LBM computing into rendering natural scenes with large-scale particle system. We present a new Frame Buffer Object (FBO), multi-channel rendering process and GPU-based particle system combination methods. We propose a new GPU-based rendering pipeline to update the velocity of Boltzmann flow field and the positions of particles through two GPU textures at the same time. Finally, several natural scenes, such as spreading smokes, moving fog, snowing and scattered petals, are realistically simulated in real time.
Keywords
computational fluid dynamics; flow simulation; graphics processing units; lattice Boltzmann methods; natural scenes; rendering (computer graphics); GPU-based LBM computing; GPU-based particle system combination methods; GPU-based rendering pipeline; Lattice Boltzmann flow simulation; frame buffer object; moving fog; multichannel rendering process; natural scene rendering; scattered petals; snowing; spreading smokes; Computational modeling; Fluids; Graphics processing unit; Lattices; Mathematical model; Rendering (computer graphics); Solid modeling; GPU program; LBM Model; natural scenes; particle system;
fLanguage
English
Publisher
ieee
Conference_Titel
Image and Signal Processing (CISP), 2011 4th International Congress on
Conference_Location
Shanghai
Print_ISBN
978-1-4244-9304-3
Type
conf
DOI
10.1109/CISP.2011.6100611
Filename
6100611
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