• DocumentCode
    557856
  • Title

    Lattice Boltzmann flow simulation with particle system

  • Author

    Wang Changbo ; Zhang Zhuopeng ; Yan Wenlu

  • Author_Institution
    Software Eng. Inst., East China Normal Univ., Shanghai, China
  • Volume
    4
  • fYear
    2011
  • fDate
    15-17 Oct. 2011
  • Firstpage
    1762
  • Lastpage
    1766
  • Abstract
    Considering the characters of flow field for nature scenes, this paper applies GPU-based LBM computing into rendering natural scenes with large-scale particle system. We present a new Frame Buffer Object (FBO), multi-channel rendering process and GPU-based particle system combination methods. We propose a new GPU-based rendering pipeline to update the velocity of Boltzmann flow field and the positions of particles through two GPU textures at the same time. Finally, several natural scenes, such as spreading smokes, moving fog, snowing and scattered petals, are realistically simulated in real time.
  • Keywords
    computational fluid dynamics; flow simulation; graphics processing units; lattice Boltzmann methods; natural scenes; rendering (computer graphics); GPU-based LBM computing; GPU-based particle system combination methods; GPU-based rendering pipeline; Lattice Boltzmann flow simulation; frame buffer object; moving fog; multichannel rendering process; natural scene rendering; scattered petals; snowing; spreading smokes; Computational modeling; Fluids; Graphics processing unit; Lattices; Mathematical model; Rendering (computer graphics); Solid modeling; GPU program; LBM Model; natural scenes; particle system;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Image and Signal Processing (CISP), 2011 4th International Congress on
  • Conference_Location
    Shanghai
  • Print_ISBN
    978-1-4244-9304-3
  • Type

    conf

  • DOI
    10.1109/CISP.2011.6100611
  • Filename
    6100611