DocumentCode
558643
Title
Competition among online-gaming service providers
Author
Barth, Dominique ; Cohen, Johanne ; Maillé, Patrick ; Pouyllau, Hélia
Author_Institution
PRiSM, Univ. de Versailles St-Quentin-en-Yvelines, Versailles, France
fYear
2011
fDate
12-14 Oct. 2011
Firstpage
1
Lastpage
5
Abstract
Game as a Service (GaaS)1 has recently been deployed to cope with the limitations of user devices (storage, computing power, energy). The pricing schemes -essentially flat-rate- implemented by providers are simple, but the consequences of the price levels and the offer contents on demand repartition are involved. In this paper, we introduce a model for the interactions among competing network providers offering GaaS solutions, in order to study their competition in terms of prices and selection of games to propose. We illustrate some trade-offs that network provider face, between the attractiveness of a game and its incurred costs.
Keywords
cloud computing; computer games; GaaS solutions; demand repartition; game as a service; network provider; online gaming service providers; pricing schemes; user devices; Analytical models; Cloud computing; Electronic mail; Gallium arsenide; Games; Pricing; Quality of service;
fLanguage
English
Publisher
ieee
Conference_Titel
Network Games, Control and Optimization (NetGCooP), 2011 5th International Conference on
Conference_Location
Paris
Print_ISBN
978-1-4673-0383-5
Type
conf
Filename
6103892
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