• DocumentCode
    558643
  • Title

    Competition among online-gaming service providers

  • Author

    Barth, Dominique ; Cohen, Johanne ; Maillé, Patrick ; Pouyllau, Hélia

  • Author_Institution
    PRiSM, Univ. de Versailles St-Quentin-en-Yvelines, Versailles, France
  • fYear
    2011
  • fDate
    12-14 Oct. 2011
  • Firstpage
    1
  • Lastpage
    5
  • Abstract
    Game as a Service (GaaS)1 has recently been deployed to cope with the limitations of user devices (storage, computing power, energy). The pricing schemes -essentially flat-rate- implemented by providers are simple, but the consequences of the price levels and the offer contents on demand repartition are involved. In this paper, we introduce a model for the interactions among competing network providers offering GaaS solutions, in order to study their competition in terms of prices and selection of games to propose. We illustrate some trade-offs that network provider face, between the attractiveness of a game and its incurred costs.
  • Keywords
    cloud computing; computer games; GaaS solutions; demand repartition; game as a service; network provider; online gaming service providers; pricing schemes; user devices; Analytical models; Cloud computing; Electronic mail; Gallium arsenide; Games; Pricing; Quality of service;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Network Games, Control and Optimization (NetGCooP), 2011 5th International Conference on
  • Conference_Location
    Paris
  • Print_ISBN
    978-1-4673-0383-5
  • Type

    conf

  • Filename
    6103892