• DocumentCode
    559976
  • Title

    Sound Effect of Physical Engine in Game Design

  • Author

    Wei, Ting ; Zheng, Hao

  • Author_Institution
    Sch. of Journalism & Commun., Nanjing Xiaozhuang Univ., Nanjing, China
  • Volume
    3
  • fYear
    2011
  • fDate
    24-25 Sept. 2011
  • Firstpage
    148
  • Lastpage
    151
  • Abstract
    Sound Effect plays a very important role in the game besides the animation, which immerses the player into the game world. Usually in game designing, dubbings manually is used to keep animation consistent with Sound Effect, which costs developers a great deal of time and energy with a low efficiency. This article puts forward one way which is to synthesize the audio subsystem to the processing system of engine to solve above problems. And some methods are described in this article on how to synthesize the Sound Effect on different figures and materials. An example is given to show how to process the Sound Effect when bounce and collision happens in Physical Engine.
  • Keywords
    computer games; audio subsystem; game design; physical engine; processing system; sound effect; Animation; Educational institutions; Engines; Frequency synthesizers; Games; Materials; Timbre; animation consistent; game; sound effect; synthesize;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Technology, Computer Engineering and Management Sciences (ICM), 2011 International Conference on
  • Conference_Location
    Nanjing, Jiangsu
  • Print_ISBN
    978-1-4577-1419-1
  • Type

    conf

  • DOI
    10.1109/ICM.2011.384
  • Filename
    6113606