DocumentCode
559976
Title
Sound Effect of Physical Engine in Game Design
Author
Wei, Ting ; Zheng, Hao
Author_Institution
Sch. of Journalism & Commun., Nanjing Xiaozhuang Univ., Nanjing, China
Volume
3
fYear
2011
fDate
24-25 Sept. 2011
Firstpage
148
Lastpage
151
Abstract
Sound Effect plays a very important role in the game besides the animation, which immerses the player into the game world. Usually in game designing, dubbings manually is used to keep animation consistent with Sound Effect, which costs developers a great deal of time and energy with a low efficiency. This article puts forward one way which is to synthesize the audio subsystem to the processing system of engine to solve above problems. And some methods are described in this article on how to synthesize the Sound Effect on different figures and materials. An example is given to show how to process the Sound Effect when bounce and collision happens in Physical Engine.
Keywords
computer games; audio subsystem; game design; physical engine; processing system; sound effect; Animation; Educational institutions; Engines; Frequency synthesizers; Games; Materials; Timbre; animation consistent; game; sound effect; synthesize;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Technology, Computer Engineering and Management Sciences (ICM), 2011 International Conference on
Conference_Location
Nanjing, Jiangsu
Print_ISBN
978-1-4577-1419-1
Type
conf
DOI
10.1109/ICM.2011.384
Filename
6113606
Link To Document