• DocumentCode
    561259
  • Title

    Behavioural game AI - A theoretical approach

  • Author

    Hildmann, Hanno

  • Author_Institution
    Etisalat BT Innovation Centre, Khalifa Univ., Abu Dhabi, United Arab Emirates
  • fYear
    2011
  • fDate
    11-14 Dec. 2011
  • Firstpage
    550
  • Lastpage
    555
  • Abstract
    The presented work on behavioural game AI stems from a research into using games to assess and evaluate human (game playing) behaviour. These games must be designed such that all (human) players are faced with identical situations because only then can the results be compared. This in turn requires the AI players to adhere to precisely defined behaviours. This paper outlines a formalism for the unambiguous description of behaviour, presents a model for rational decision making and showcases a proof of concept game implemented for mobile phones. The formalism draws on standards from logic and behavioural psychology.
  • Keywords
    artificial intelligence; behavioural sciences computing; computer games; decision making; mobile computing; psychology; behavioural game AI; behavioural psychology; games; human behaviour evaluation; logic; mobile phones; rational decision making; unambiguous description; Artificial intelligence; Context; Decision making; Games; Humans; Mobile handsets; Psychology;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Internet Technology and Secured Transactions (ICITST), 2011 International Conference for
  • Conference_Location
    Abu Dhabi
  • Print_ISBN
    978-1-4577-0884-8
  • Type

    conf

  • Filename
    6148397