DocumentCode
561745
Title
Fusing games technology and pedagogy for games-based learning through a model driven approach
Author
Tang, Stephen ; Hanneghan, Martin
Author_Institution
Sch. of Comput. & Math. Sci., Liverpool John Moores Univ., Liverpool, UK
fYear
2011
fDate
5-6 Dec. 2011
Firstpage
380
Lastpage
385
Abstract
Computer games have been closely linked to learning in recent years through the educational potential of game-based learning. Many believe that it is now appropriate to adopt this innovative approach to motivate the current generation of learners in regaining their interest in learning certain topics. However, this approach is impeded by the limited availability of `serious´ games. Developments in software engineering that enable automatic generation of software artefacts through diagrams and modelling techniques promises a new hope for game-based learning adopters, especially those with little or no technical knowledge, to produce their own serious games for use in game-based learning. This paper describes our model-driven approach designed to aid non-technical domain experts in the production of serious games.
Keywords
computer aided instruction; computer games; software engineering; computer games; diagrams; game-based learning adopters; games technology-pedagogy fusion; model driven approach; modelling techniques; nontechnical domain experts; serious games; software artifacts automatic generation; software engineering development; Computational modeling; Education; Engines; Games; Object oriented modeling; Software; Unified modeling language; Educational Games; Games-based learning; Model-Driven Serious Games Development; Serious Games;
fLanguage
English
Publisher
ieee
Conference_Titel
Humanities, Science and Engineering (CHUSER), 2011 IEEE Colloquium on
Conference_Location
Penang
Print_ISBN
978-1-4673-0021-6
Type
conf
DOI
10.1109/CHUSER.2011.6163756
Filename
6163756
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