Title :
Efficient 3-D Scene Prefetching From Learning User Access Patterns
Author :
Zhong Zhou ; Ke Chen ; Jingchang Zhang
Author_Institution :
State Key Lab. of Virtual Reality Technol. & Syst., Beihang Univ., Beijing, China
Abstract :
Rendering large-scale 3-D scenes on a thin client is attracting increasing attention with the development of the mobile Internet. Efficient scene prefetching to provide timely data with a limited cache is one of the most critical issues for remote 3-D data scheduling in networked virtual environment applications. Existing prefetching schemes predict the future positions of each individual user based on user traces. In this paper, we investigate scene content sequences accessed by various users instead of user viewpoint traces and propose a user access pattern-based 3-D scene prefetching scheme. We make a relationship graph-based clustering to partition history user access sequences into several clusters and choose representative sequences from among these clusters as user access patterns. Then, these user access patterns are prioritized by their popularity and users´ personal preference. Based on these access patterns, the proposed prefetching scheme predicts the scene contents that will most likely be visited in the future and delivers them to the client in advance. The experiment results demonstrate that our user access pattern-based prefetching approach achieves a high hit ratio and outperforms the prevailing prefetching schemes in terms of access latency and cache capacity.
Keywords :
image sequences; natural scenes; network computers; rendering (computer graphics); storage management; virtual reality; access latency; cache capacity; hit ratio; large-scale 3D scene rendering; mobile Internet; networked virtual environment applications; relationship graph-based clustering; remote 3D data scheduling; scene clusters; scene content sequences; sequence popularity; thin client; user access pattern learning; user access pattern prioritization; user access pattern-based 3D scene prefetching scheme; user access sequence partitioning; user personal preference; Algorithm design and analysis; Communities; History; Measurement; Prefetching; Three-dimensional displays; Virtual environments; 3-D scenes; networked virtual environment; prefetching; user access patterns;
Journal_Title :
Multimedia, IEEE Transactions on
DOI :
10.1109/TMM.2015.2430817