DocumentCode :
564923
Title :
Persuading older adults to socialize and exercise through ambient games
Author :
Cornejo, Raymundo ; Hernández, Daniel ; Favela, Jesús ; Tentori, Mónica ; Ochoa, Sergio
Author_Institution :
Dept. of Comput. Sci., CICESE, Ensenada, Mexico
fYear :
2012
fDate :
21-24 May 2012
Firstpage :
215
Lastpage :
218
Abstract :
Families are increasingly using Social Networking Sites (SNS) to keep in touch. Building upon our prior work and using the results from 6 participatory design sessions, we present the design of two ubiquitous exergames: GuessMyCaption and TakeAPhoto. These games use family memoirs available in SNS and natural interfaces to encourage older adults to exercise. We further describe the implementation of GuessMyCaption and the results of a 5-weeks deployment study with one older adult and 12 relatives. The system maintained the older adult engaged with her exercises while offering new opportunities for online and offline social encounters. We close discussing that the use of natural interfaces and family memorabilia facilitated the adoption of the game and catalyzed family social encounters.
Keywords :
computer games; social networking (online); ubiquitous computing; GuessMyCaption; SNS; TakeAPhoto; ambient games; family memorabilia; natural interfaces; older adults; social networking sites; ubiquitous exergames; Conferences; Context; Games; Prototypes; Kinect; exergame; older adults; social ties; videogame;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Pervasive Computing Technologies for Healthcare (PervasiveHealth), 2012 6th International Conference on
Conference_Location :
San Diego, CA
Print_ISBN :
978-1-4673-1483-1
Electronic_ISBN :
978-1-936968-43-5
Type :
conf
Filename :
6240394
Link To Document :
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