DocumentCode
564923
Title
Persuading older adults to socialize and exercise through ambient games
Author
Cornejo, Raymundo ; Hernández, Daniel ; Favela, Jesús ; Tentori, Mónica ; Ochoa, Sergio
Author_Institution
Dept. of Comput. Sci., CICESE, Ensenada, Mexico
fYear
2012
fDate
21-24 May 2012
Firstpage
215
Lastpage
218
Abstract
Families are increasingly using Social Networking Sites (SNS) to keep in touch. Building upon our prior work and using the results from 6 participatory design sessions, we present the design of two ubiquitous exergames: GuessMyCaption and TakeAPhoto. These games use family memoirs available in SNS and natural interfaces to encourage older adults to exercise. We further describe the implementation of GuessMyCaption and the results of a 5-weeks deployment study with one older adult and 12 relatives. The system maintained the older adult engaged with her exercises while offering new opportunities for online and offline social encounters. We close discussing that the use of natural interfaces and family memorabilia facilitated the adoption of the game and catalyzed family social encounters.
Keywords
computer games; social networking (online); ubiquitous computing; GuessMyCaption; SNS; TakeAPhoto; ambient games; family memorabilia; natural interfaces; older adults; social networking sites; ubiquitous exergames; Conferences; Context; Games; Prototypes; Kinect; exergame; older adults; social ties; videogame;
fLanguage
English
Publisher
ieee
Conference_Titel
Pervasive Computing Technologies for Healthcare (PervasiveHealth), 2012 6th International Conference on
Conference_Location
San Diego, CA
Print_ISBN
978-1-4673-1483-1
Electronic_ISBN
978-1-936968-43-5
Type
conf
Filename
6240394
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