• DocumentCode
    564923
  • Title

    Persuading older adults to socialize and exercise through ambient games

  • Author

    Cornejo, Raymundo ; Hernández, Daniel ; Favela, Jesús ; Tentori, Mónica ; Ochoa, Sergio

  • Author_Institution
    Dept. of Comput. Sci., CICESE, Ensenada, Mexico
  • fYear
    2012
  • fDate
    21-24 May 2012
  • Firstpage
    215
  • Lastpage
    218
  • Abstract
    Families are increasingly using Social Networking Sites (SNS) to keep in touch. Building upon our prior work and using the results from 6 participatory design sessions, we present the design of two ubiquitous exergames: GuessMyCaption and TakeAPhoto. These games use family memoirs available in SNS and natural interfaces to encourage older adults to exercise. We further describe the implementation of GuessMyCaption and the results of a 5-weeks deployment study with one older adult and 12 relatives. The system maintained the older adult engaged with her exercises while offering new opportunities for online and offline social encounters. We close discussing that the use of natural interfaces and family memorabilia facilitated the adoption of the game and catalyzed family social encounters.
  • Keywords
    computer games; social networking (online); ubiquitous computing; GuessMyCaption; SNS; TakeAPhoto; ambient games; family memorabilia; natural interfaces; older adults; social networking sites; ubiquitous exergames; Conferences; Context; Games; Prototypes; Kinect; exergame; older adults; social ties; videogame;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Pervasive Computing Technologies for Healthcare (PervasiveHealth), 2012 6th International Conference on
  • Conference_Location
    San Diego, CA
  • Print_ISBN
    978-1-4673-1483-1
  • Electronic_ISBN
    978-1-936968-43-5
  • Type

    conf

  • Filename
    6240394