Title :
Developing a multi-touch serious game to fight the digital divide: The Portuguese ATM: A pilot case study
Author :
Carvalho, Diana ; Bessa, Maximino ; Peres, Emanuel ; Magalhães, Luís ; Guedes, Carlos ; Oliveira, Lia
Author_Institution :
USIG & ECT, INESC TEC & UTAD, Vila Real, Portugal
Abstract :
The use of Information and Communication Technologies (ICTs) has grown substantially over the past few years. However, a portion of the world´s society has not been able to keep up with these technological advances. For this purpose, we present a serious game with a multi-touch interface envisioned to encourage and teach digitally excluded people on how to use the Portuguese Automated Teller Machine (ATM): a commodity much needed by society, but still avoided by some, mainly due to their fear of the digital world. An exploratory study was conducted to investigate if a serious game based on a new interaction paradigm can have a positive influence in the struggle against the Portuguese digital divide. We believe that the findings of our pilot case study can be useful to determine if a multi-touch serious game, due to its intuitiveness and ease of use, can stimulate the digitally excluded people to handle the ATM on a regular basis. The results that were obtained suggest that this approach may indeed produce a positive impact in the attempt to bridge the Portuguese digital divide.
Keywords :
computer games; social aspects of automation; user interfaces; ATM; ICT; Portuguese ATM; Portuguese automated teller machine; digital divide; information and communication technologies; multitouch interface; multitouch serious game; pilot case study; Communities; Context; Education; Games; Online banking; Teamwork; User interfaces; ATM; Digital Divide; HCI; Multi-touch; Natural User Interfaces; Serious Games;
Conference_Titel :
Information Systems and Technologies (CISTI), 2012 7th Iberian Conference on
Conference_Location :
Madrid
Print_ISBN :
978-1-4673-2843-2