DocumentCode
566662
Title
Designing a pervasive pet social game for a mobile phone
Author
Lai, Chien-Yu ; Chou, Wen-Huei
Author_Institution
Comput. Design, Nat. Yunlin Univ. of Sci. & Technol., Douliou, Taiwan
Volume
2
fYear
2012
fDate
24-26 April 2012
Firstpage
852
Lastpage
857
Abstract
In the era of communicative equipment and technological popularities, the relationship between humans and the environment has changed. The digital signal has replaced the traditional face-to- face forms of communication. In most cases, although the human body still exists in the real world, its spirit is immersed in the virtual world of communications equipment. Gradually, they isolate themselves from the surrounding environment unknowingly, and thus form of a disembodied private space [1]. Therefore, they hardly notice the changes around them, so it is difficult to interact with people. From a sociological study, it was found that the dog is a cross-racial, cultural, and gender based animal, which is facilitative of helping coordinate interactions between neighbors or strangers, increasing dog owners to interact with the community or neighbors, making pet owners be willing to take the initiative to say hello, participating in community activities, and improving mental health [2]. Therefore, this study uses the way of cultural pro be to collect pet dog owners´ life experience in order to lay the basis for the development of a mobile computing game.
Keywords
Cultural differences; Dogs; Games; Positron emission tomography; Radiofrequency identification; Training; Cultural Probe; Mobile Social Networks; Mobile computing; Pet dog; Social connectivity;
fLanguage
English
Publisher
ieee
Conference_Titel
Computing Technology and Information Management (ICCM), 2012 8th International Conference on
Conference_Location
Seoul, Korea (South)
Print_ISBN
978-1-4673-0893-9
Type
conf
Filename
6268620
Link To Document