DocumentCode
566746
Title
An efficient occlusion culling algorithm of line segment intersection based on large-scale scene
Author
Yi, Jin
Author_Institution
Dept. of Comput. Sci. & Eng., Suzhou Vocational Univ., Suzhou, China
Volume
1
fYear
2012
fDate
26-28 June 2012
Firstpage
128
Lastpage
130
Abstract
The paper briefly analyses the existing occlusion culling algorithm for terrain scene and puts forward an occlusion culling algorithm of line segment intersection to get real-time rendering, in order to realize efficient visibility culling in large 3D scale scene. It analyses its principle and complexity. Finally, experimental results on OGRE platform are presented. The results show that the algorithm can achieve accurate culling and significantly improved FPS at a low cost.
Keywords
hidden feature removal; object-oriented methods; rendering (computer graphics); FPS; OGRE platform; large 3D scale scene; line segment intersection; object-oriented graphics rendering; occlusion culling algorithm; real-time rendering; terrain scene; visibility culling; Cameras; Computers; Tiles; HSR; OGRE; line segment intersection; occlusion culling;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Science and Digital Content Technology (ICIDT), 2012 8th International Conference on
Conference_Location
Jeju
Print_ISBN
978-1-4673-1288-2
Type
conf
Filename
6269241
Link To Document