Title :
An efficient occlusion culling algorithm of line segment intersection based on large-scale scene
Author_Institution :
Dept. of Comput. Sci. & Eng., Suzhou Vocational Univ., Suzhou, China
Abstract :
The paper briefly analyses the existing occlusion culling algorithm for terrain scene and puts forward an occlusion culling algorithm of line segment intersection to get real-time rendering, in order to realize efficient visibility culling in large 3D scale scene. It analyses its principle and complexity. Finally, experimental results on OGRE platform are presented. The results show that the algorithm can achieve accurate culling and significantly improved FPS at a low cost.
Keywords :
hidden feature removal; object-oriented methods; rendering (computer graphics); FPS; OGRE platform; large 3D scale scene; line segment intersection; object-oriented graphics rendering; occlusion culling algorithm; real-time rendering; terrain scene; visibility culling; Cameras; Computers; Tiles; HSR; OGRE; line segment intersection; occlusion culling;
Conference_Titel :
Information Science and Digital Content Technology (ICIDT), 2012 8th International Conference on
Conference_Location :
Jeju
Print_ISBN :
978-1-4673-1288-2