DocumentCode
566847
Title
Pre-teens and teens conceptualization of electronic games and internet
Author
Brito, Pedro Quelhas
Author_Institution
Fac. de Econ., Univ. do Porto, Porto, Portugal
Volume
3
fYear
2012
fDate
26-28 June 2012
Firstpage
621
Lastpage
625
Abstract
The youngsters are technology intensive users, open to innovations and a very qualified group of consumers. They learn quickly and manage to explore more device features than adults. Ultimately, the success of many new digital technologies depends on their judgment. This research compares tweens and teens categorizations of electronic games and Internet. Assessing what attributes they consider enables engineers to and marketers to highlight the characteristics that matter to them during the development and marketing process. Methodologically this research is based on 26 focus group involving 104 teenagers and 103 tweens. A total of 55 attributes were associated with electronic games but only 29% were commonly shared with both groups of young participants. Whereas concerning Internet 46% of the 16 attributes verbalized were identical among tweens and teens.
Keywords
Adolescents; Attributes; Digital technologies; Games; Internet; Psychology;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Science and Digital Content Technology (ICIDT), 2012 8th International Conference on
Conference_Location
Jeju Island, Korea (South)
Print_ISBN
978-1-4673-1288-2
Type
conf
Filename
6269348
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