• DocumentCode
    566847
  • Title

    Pre-teens and teens conceptualization of electronic games and internet

  • Author

    Brito, Pedro Quelhas

  • Author_Institution
    Fac. de Econ., Univ. do Porto, Porto, Portugal
  • Volume
    3
  • fYear
    2012
  • fDate
    26-28 June 2012
  • Firstpage
    621
  • Lastpage
    625
  • Abstract
    The youngsters are technology intensive users, open to innovations and a very qualified group of consumers. They learn quickly and manage to explore more device features than adults. Ultimately, the success of many new digital technologies depends on their judgment. This research compares tweens and teens categorizations of electronic games and Internet. Assessing what attributes they consider enables engineers to and marketers to highlight the characteristics that matter to them during the development and marketing process. Methodologically this research is based on 26 focus group involving 104 teenagers and 103 tweens. A total of 55 attributes were associated with electronic games but only 29% were commonly shared with both groups of young participants. Whereas concerning Internet 46% of the 16 attributes verbalized were identical among tweens and teens.
  • Keywords
    Adolescents; Attributes; Digital technologies; Games; Internet; Psychology;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Science and Digital Content Technology (ICIDT), 2012 8th International Conference on
  • Conference_Location
    Jeju Island, Korea (South)
  • Print_ISBN
    978-1-4673-1288-2
  • Type

    conf

  • Filename
    6269348