Title :
Human face model based on LOD and texture-mapping
Author :
Chuanzhen, Rong ; Zhenjun, Yue ; Yongxing, Jia ; Yuan, Wang ; Yu, Yang
Author_Institution :
Inst. of Sci., PLA Univ. Of Sci. & Tech., Nanjing, China
Abstract :
In this paper, attentions are paid much on three-dimensional human face model construction. We first applied 3DMax tool in face modeling and use OpenGL to draw 3D human face under VC++ environment, then use LOD(Level of Details) to delete some unnecessary lines and faces. Based on the model, we can get our needed three-dimensional face model. Then give the model texture, so the model can get the facial features of skin, eyes and hair. It looks more actual.
Keywords :
image texture; solid modelling; visual programming; 3DMax tool; LOD; OpenGL; VC++ environment; level of details; model texture; texture-mapping; three-dimensional human face model construction; OpenGL; human face model; level of details; texture mapping Introduction;
Conference_Titel :
Computer Science and Automation Engineering (CSAE), 2012 IEEE International Conference on
Conference_Location :
Zhangjiajie
Print_ISBN :
978-1-4673-0088-9
DOI :
10.1109/CSAE.2012.6272594