• DocumentCode
    566968
  • Title

    A separable formation system based on multi-leader

  • Author

    Lai, Jun ; Tang, Wei ; Jiang, Feng ; He, Yihui

  • Author_Institution
    PLA Univ. of Sci. & Technol., Nanjing, China
  • Volume
    1
  • fYear
    2012
  • fDate
    25-27 May 2012
  • Firstpage
    711
  • Lastpage
    714
  • Abstract
    Current approaches to organizing units in fps game or real-time strategy games are typically implemented via static formations. Static formations are not capable of adapting effectively to opponent tactics. In this paper we discuss an approach to organizing units based on multi-leader, and when faced with complex terrain, the formation can separate and then reassembled. This approach to establish so-called a separable formation system based on multi-leader, is tested in the UDK game environment. From our results, we may conclude that the approach to established formations can be successfully applied in actual game environments.
  • Keywords
    computer games; cooperative systems; UDK game environment; complex terrain; fps game; multileader; real-time strategy games; separable formation system; static formations; Artificial intelligence; Computers; Games; Lead; Organizing; Real time systems; Shape; AI; Formation; Multi-Leader; UDK;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Science and Automation Engineering (CSAE), 2012 IEEE International Conference on
  • Conference_Location
    Zhangjiajie
  • Print_ISBN
    978-1-4673-0088-9
  • Type

    conf

  • DOI
    10.1109/CSAE.2012.6272691
  • Filename
    6272691