DocumentCode
566968
Title
A separable formation system based on multi-leader
Author
Lai, Jun ; Tang, Wei ; Jiang, Feng ; He, Yihui
Author_Institution
PLA Univ. of Sci. & Technol., Nanjing, China
Volume
1
fYear
2012
fDate
25-27 May 2012
Firstpage
711
Lastpage
714
Abstract
Current approaches to organizing units in fps game or real-time strategy games are typically implemented via static formations. Static formations are not capable of adapting effectively to opponent tactics. In this paper we discuss an approach to organizing units based on multi-leader, and when faced with complex terrain, the formation can separate and then reassembled. This approach to establish so-called a separable formation system based on multi-leader, is tested in the UDK game environment. From our results, we may conclude that the approach to established formations can be successfully applied in actual game environments.
Keywords
computer games; cooperative systems; UDK game environment; complex terrain; fps game; multileader; real-time strategy games; separable formation system; static formations; Artificial intelligence; Computers; Games; Lead; Organizing; Real time systems; Shape; AI; Formation; Multi-Leader; UDK;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Science and Automation Engineering (CSAE), 2012 IEEE International Conference on
Conference_Location
Zhangjiajie
Print_ISBN
978-1-4673-0088-9
Type
conf
DOI
10.1109/CSAE.2012.6272691
Filename
6272691
Link To Document