DocumentCode
567397
Title
Ubiquitous medical volume rendering on mobile devices
Author
Mobeen, Movania Muhammad ; Feng, Lin
Author_Institution
Sch. of Comput. Eng., Nanyang Technol. Univ., Singapore, Singapore
fYear
2012
fDate
25-28 June 2012
Firstpage
93
Lastpage
98
Abstract
While multimedia communications are widely adopted, sophisticated graphic rendering technologies are demanded for e-medical applications. In this study, a single-pass volume rendering algorithm is developed for WebGL platform which is emerging as a standard platform for interactive graphics applications on all the mobile devices. We exploit this platform for efficient rendering of volumetric datasets, especially 3D medical images. A remarkable advantage of this approach is that, being interfaced by the OpenGL ES 2.0 shading API, it can directly run on most embedded and mobile devices such as smart phones and tablets. Technically, we propose a novel single-pass rendering pipeline, in contrast to the current WebGL volume rendering systems which use the multi-pass approach. The new pipeline can be implemented efficiently on the embedded GPU in the mobile device, enabling real-time visualization of high-resolution volumetric datasets. We also extend the pseudo-color shading by using custom transfer function widgets, which enables interactive feature enhancement in rendering. Extensive experimental results and performance assessments have been conducted, and a consistent 2x speedup against the current WebGL based volume rendering is achieved.
Keywords
application program interfaces; interactive systems; medical computing; mobile computing; notebook computers; rendering (computer graphics); smart phones; 3D medical images; OpenGL ES 2.0 shading API; WebGL platform; custom transfer function widgets; e-medical applications; graphic rendering technologies; interactive feature enhancement; interactive graphics applications; mobile devices; multimedia communications; single-pass volume rendering algorithm; smart phones; tablets; ubiquitous medical volume rendering; volumetric datasets; Educational institutions; Graphics processing unit; Irrigation; Mobile communication; Rendering (computer graphics); Visualization; GPU; Mobile computing; Single-pass ray casting; Volume rendering; WebGL; e-Medicine;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Society (i-Society), 2012 International Conference on
Conference_Location
London
Print_ISBN
978-1-4673-0838-0
Type
conf
Filename
6285054
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