• DocumentCode
    568140
  • Title

    3D-human skin weight distribution based on linear interpolation

  • Author

    Li, Duan ; Yueqi, Zhong

  • Author_Institution
    Key Lab. of Minist. of Educ. on Textile, Donghua Univ., Shanghai, China
  • fYear
    2012
  • fDate
    14-17 July 2012
  • Firstpage
    742
  • Lastpage
    745
  • Abstract
    This pager presents an improvement method to distribute weight for 3D-human skin deformation. Firstly, we use affine transformation to synchronize the skeleton gesture with the body gesture of human body. Secondly, we separate the human body into 19 parts based on skeleton nodes. We named the body segments around the skeleton nodes as joint skin, and the rest segments as limb skin. Finally, the weights of joint skins are distributed to the appropriate skeleton nodes based on linear interpolation, and the limb skin weights are set as 1 to correspond with the skeleton nodes. The experimental results validate that the proposed method is an efficient way to 3D-human skin deformation.
  • Keywords
    bone; computer graphics; interpolation; medical computing; skin; synchronisation; 3D-human skin deformation weight distribution; affine transformation; human body gesture; human body segments; joint skin weight distribution; limb skin weight distribution; linear interpolation; skeleton gesture synchronization; skeleton nodes; Animation; Educational institutions; Interpolation; Joints; Skin; Textiles; hummn body; linear interpolation; weight distribution;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Science & Education (ICCSE), 2012 7th International Conference on
  • Conference_Location
    Melbourne, VIC
  • Print_ISBN
    978-1-4673-0241-8
  • Type

    conf

  • DOI
    10.1109/ICCSE.2012.6295179
  • Filename
    6295179