DocumentCode
568392
Title
A Video Game Level Analysis Model Proposal
Author
Almeida, Samuel ; Veloso, Ana ; Mealha, Óscar ; Roque, Licínio ; Moura, Arnaldo
Author_Institution
Dept. of Commun. & Art, Univ. of Aveiro, Aveiro, Portugal
fYear
2012
fDate
11-13 July 2012
Firstpage
474
Lastpage
479
Abstract
This paper presents a preliminary model proposal for the analysis of video game level scenarios consisting of four elements: video game, players, metrics, and gaming experience. The selection of parameters from each of these elements defines a specific video game level analysis context. Initial validation of the model is being carried out with a First-person shooter video game and selected metrics (including eye movement behavior) to understand player behavior (both interactive and visual) within a game level. An additional analysis technique based on visual representation techniques applied in this validation context is also described. After validated, this model may be applied in the analysis of player behavior in game levels, in several different situations predicted in the model itself. Information acquired from the application of this model may posteriorly be used in the design (or redesign) of game levels and scenarios driven for optimal use which should generate a greater gaming experience.
Keywords
computer games; data visualisation; interactive systems; eye movement behavior; first-person shooter video game; gaming experience; interactive player behavior; metrics; video game level analysis model proposal; visual player behavior; visual representation techniques; Analytical models; Context; Data visualization; Games; Tracking; Visualization; Analysis Mode; Eye Tracking; Gameplay Metrics; Gaming Experience; Level Design; Player; Video Game Level;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Visualisation (IV), 2012 16th International Conference on
Conference_Location
Montpellier
ISSN
1550-6037
Print_ISBN
978-1-4673-2260-7
Type
conf
DOI
10.1109/IV.2012.82
Filename
6295857
Link To Document