Title :
A 3D model simplification algorithm based on edge-collapse
Author :
Ma, Tian ; Gong, Guanghong ; Yan, Jin
Author_Institution :
Aviation Key Lab. for Adv. Simulation Technol., Beihang Univ., Beijing, China
Abstract :
In computer graphics, 3D model is often represented by triangle meshes. A complicated scene sometimes consists of considerable meshes, which is very difficult to store, transmit and render. This paper introduces an improved mesh simplification algorithm based on edge-collapse. This algorithm utilizes quadric error metric to compute the vertex significance and control the sequence of edge collapse. The experimental results show that the new algorithm can reserve original shape features at low levels of detail.
Keywords :
mesh generation; solid modelling; 3D model simplification algorithm; computer graphics; edge-collapse; mesh simplification algorithm; quadric error metric; shape features; triangle mesh; Atmospheric modeling; Computational modeling; Computer graphics; Measurement; Shape; Solid modeling; Vectors; 3D model; edge-collapse; level of detail; quadric error metric; simplificaiton;
Conference_Titel :
Industrial Informatics (INDIN), 2012 10th IEEE International Conference on
Conference_Location :
Beijing
Print_ISBN :
978-1-4673-0312-5
DOI :
10.1109/INDIN.2012.6301208