• DocumentCode
    570716
  • Title

    Why don´t satisfied consumers show reuse behavior? The context of online games

  • Author

    Tseng, Fang-Mei ; Wang, Chiu-Yen

  • Author_Institution
    Coll. of Manage., Yuan Ze Univ., Chungli, Taiwan
  • fYear
    2012
  • fDate
    July 29 2012-Aug. 2 2012
  • Firstpage
    1627
  • Lastpage
    1639
  • Abstract
    Empirical studies have consistently identified consumer satisfaction as a key antecedent to reuse behavior. Business has focused on consumer satisfaction as a way to improve consumer loyalty. However, it remains unknown why there are so many satisfied consumers who do not show reuse behavior. Therefore, the present study examined the potential factors moderating the association between consumer satisfaction and reuse behavior. A literature review and focus groups were used to explore moderating variables, and hierarchical regression analysis was used to test their influence. The results showed that the relationship between consumer satisfaction and actual reuse behavior is contingent upon the moderating effects of customer involvement and corporate activities. In particular, the relationship between consumer satisfaction and actual reuse behavior is more sensitive when customer involvement is lower.
  • Keywords
    computer games; consumer behaviour; customer satisfaction; regression analysis; consumer loyalty; consumer satisfaction; customer involvement; hierarchical regression analysis; online games; reuse behavior; satisfied consumers; Business; Computers; Context; Educational institutions; Games; Industries; Technology management;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Technology Management for Emerging Technologies (PICMET), 2012 Proceedings of PICMET '12:
  • Conference_Location
    Vancouver, BC
  • Print_ISBN
    978-1-4673-2853-1
  • Type

    conf

  • Filename
    6304180