• DocumentCode
    571658
  • Title

    The Implement of Animation State Transitions in Interactive Scenes Based on Graphic Finite State Machine

  • Author

    Wu, Simiao

  • Author_Institution
    Beijing Technol. & Bus. Univ., Beijing, China
  • Volume
    2
  • fYear
    2012
  • fDate
    26-27 Aug. 2012
  • Firstpage
    242
  • Lastpage
    245
  • Abstract
    This paper essentially talks about using graphic function to test finite state machine which connects motion clips, and finally implement the interactive character animation. These approaches not only facilitate the research of the reuse of animation data and self-control of the character motion, but also carry out graphic transfer character states tools which can test and implement the finite state machine of interactive animation.
  • Keywords
    computer animation; finite state machines; interactive systems; natural scenes; animation data reusability; animation state transitions; finite state machine testing; graphic finite state machine; graphic function; graphic transfer character states tool; interactive character animation; interactive scenes; motion clips; self-controlled character motion; Animation; Automata; Bones; Games; Legged locomotion; Testing; 3D Data Access; Character animation; Finite State Machine; Motion Clip Transition;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Human-Machine Systems and Cybernetics (IHMSC), 2012 4th International Conference on
  • Conference_Location
    Nanchang, Jiangxi
  • Print_ISBN
    978-1-4673-1902-7
  • Type

    conf

  • DOI
    10.1109/IHMSC.2012.154
  • Filename
    6305768