DocumentCode
571658
Title
The Implement of Animation State Transitions in Interactive Scenes Based on Graphic Finite State Machine
Author
Wu, Simiao
Author_Institution
Beijing Technol. & Bus. Univ., Beijing, China
Volume
2
fYear
2012
fDate
26-27 Aug. 2012
Firstpage
242
Lastpage
245
Abstract
This paper essentially talks about using graphic function to test finite state machine which connects motion clips, and finally implement the interactive character animation. These approaches not only facilitate the research of the reuse of animation data and self-control of the character motion, but also carry out graphic transfer character states tools which can test and implement the finite state machine of interactive animation.
Keywords
computer animation; finite state machines; interactive systems; natural scenes; animation data reusability; animation state transitions; finite state machine testing; graphic finite state machine; graphic function; graphic transfer character states tool; interactive character animation; interactive scenes; motion clips; self-controlled character motion; Animation; Automata; Bones; Games; Legged locomotion; Testing; 3D Data Access; Character animation; Finite State Machine; Motion Clip Transition;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Human-Machine Systems and Cybernetics (IHMSC), 2012 4th International Conference on
Conference_Location
Nanchang, Jiangxi
Print_ISBN
978-1-4673-1902-7
Type
conf
DOI
10.1109/IHMSC.2012.154
Filename
6305768
Link To Document