Title :
Real-Time Volume Rendering in Dynamic Lighting Environments Using Precomputed Photon Mapping
Author :
Yubo Zhang ; Zhao Dong ; Kwan-Liu Ma
Author_Institution :
Dept. of Comput. Sci., Univ. of California, Davis, Davis, CA, USA
Abstract :
We present a framework for precomputed volume radiance transfer that achieves real-time rendering of global illumination effects for volume data sets such as multiple scattering, volumetric shadows, and so on. Our approach incorporates the volumetric photon mapping method into the classical precomputed radiance transfer pipeline. We contribute several techniques for light approximation, radiance transfer precomputation, and real-time radiance estimation, which are essential to make the approach practical and to achieve high frame rates. For light approximation, we propose a new discrete spherical function that has better performance for construction and evaluation when compared with existing rotational invariant spherical functions such as spherical harmonics and spherical radial basis functions. In addition, we present a fast splatting-based radiance transfer precomputation method and an early evaluation technique for real-time radiance estimation in the clustered principal component analysis space. Our techniques are validated through comprehensive evaluations and rendering tests. We also apply our rendering approach to volume visualization.
Keywords :
brightness; lighting; real-time systems; rendering (computer graphics); discrete spherical function; dynamic lighting environment; global illumination; high frame rates; light approximation; multiple scattering; precomputed photon mapping; precomputed radiance transfer pipeline; precomputed volume radiance transfer; principal component analysis space; real time radiance estimation; real time volume rendering; rendering test; rotational invariant spherical function; spherical harmonics; spherical radial basis function; splatting based radiance transfer precomputation; volume visualization; volumetric photon mapping; volumetric shadow; Approximation methods; Lighting; Media; Photonics; Real-time systems; Rendering (computer graphics); Scattering; Volume rendering; multiple scattering; precomputed radiance transfer; volume ray casting; volume shadow;
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
DOI :
10.1109/TVCG.2013.17