• DocumentCode
    573980
  • Title

    Using a GA and Wisdom of Artificial Crowds to solve solitaire battleship puzzles

  • Author

    Port, Aaron C. ; Yampolskiy, Roman V.

  • Author_Institution
    Comput. Eng. & Comput. Sci., Univ. of Louisville, Louisville, KY, USA
  • fYear
    2012
  • fDate
    July 30 2012-Aug. 1 2012
  • Firstpage
    25
  • Lastpage
    29
  • Abstract
    A hybrid algorithm using a genetic algorithm and the Wisdom of Artificial Crowds effect was developed to solve instances of the solitaire battleship puzzle. A Java program was written to implement the algorithm and display graphical solutions. This program demonstrates both the flexibility of genetic algorithms and the use of wisdom of the crowd to refine solutions generated by other means. Some ways in which the algorithm could be improved are discussed, as well as the suitability of these techniques for solving solitaire battleship puzzles.
  • Keywords
    Java; computer games; genetic algorithms; Java program; genetic algorithm; graphical solutions; hybrid algorithm; solitaire battleship puzzles; wisdom of artificial crowds effect; Clustering algorithms; Computers; Games; Genetic algorithms; Marine vehicles; Sociology; Statistics; Games; Genetic Algorithms; Logic; NP-Complete;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Games (CGAMES), 2012 17th International Conference on
  • Conference_Location
    Louisville, KY
  • Print_ISBN
    978-1-4673-1120-5
  • Type

    conf

  • DOI
    10.1109/CGames.2012.6314546
  • Filename
    6314546