• DocumentCode
    573986
  • Title

    Robot design using Unity for computer games and robotic simulations

  • Author

    Mattingly, William A. ; Chang, Dar-jen ; Paris, Richard ; Smith, Neil ; Blevins, John ; Ouyang, Ming

  • Author_Institution
    Dept. of Comput. Eng. & Comput. Sci., Univ. of Louisville, Louisville, KY, USA
  • fYear
    2012
  • fDate
    July 30 2012-Aug. 1 2012
  • Firstpage
    56
  • Lastpage
    59
  • Abstract
    We present a new approach to robot design, using the Unity development environment as the primary authoring tool for a functional virtual robot. We also discuss the development of a collection of design assets in the form of Unity packages which we have found to greatly improve the workflow and accessibility of robot design for computer games and robotic simulations.
  • Keywords
    authoring systems; computer games; graphical user interfaces; mobile robots; virtual reality; GUI; Unity development environment; Unity packages; computer games; functional virtual robot; graphical user interfaces; primary authoring tool; robot design accessibility improvement; robot design workflow improvement; robotic simulations; Animation; Computational modeling; Computers; Games; Joints; Service robots; Computer Games; Hierarchical Skeleton Structures; Locomotion Animation; Robotic Simulation; Unity Game Engines;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Games (CGAMES), 2012 17th International Conference on
  • Conference_Location
    Louisville, KY
  • Print_ISBN
    978-1-4673-1120-5
  • Type

    conf

  • DOI
    10.1109/CGames.2012.6314552
  • Filename
    6314552