DocumentCode
573986
Title
Robot design using Unity for computer games and robotic simulations
Author
Mattingly, William A. ; Chang, Dar-jen ; Paris, Richard ; Smith, Neil ; Blevins, John ; Ouyang, Ming
Author_Institution
Dept. of Comput. Eng. & Comput. Sci., Univ. of Louisville, Louisville, KY, USA
fYear
2012
fDate
July 30 2012-Aug. 1 2012
Firstpage
56
Lastpage
59
Abstract
We present a new approach to robot design, using the Unity development environment as the primary authoring tool for a functional virtual robot. We also discuss the development of a collection of design assets in the form of Unity packages which we have found to greatly improve the workflow and accessibility of robot design for computer games and robotic simulations.
Keywords
authoring systems; computer games; graphical user interfaces; mobile robots; virtual reality; GUI; Unity development environment; Unity packages; computer games; functional virtual robot; graphical user interfaces; primary authoring tool; robot design accessibility improvement; robot design workflow improvement; robotic simulations; Animation; Computational modeling; Computers; Games; Joints; Service robots; Computer Games; Hierarchical Skeleton Structures; Locomotion Animation; Robotic Simulation; Unity Game Engines;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Games (CGAMES), 2012 17th International Conference on
Conference_Location
Louisville, KY
Print_ISBN
978-1-4673-1120-5
Type
conf
DOI
10.1109/CGames.2012.6314552
Filename
6314552
Link To Document