DocumentCode
573987
Title
Procedural textures using tilings with Perlin Noise
Author
Maung, David ; Shi, Yinxuan ; Crawfis, Roger
Author_Institution
Dept. of Comput. Sci., Ohio State Univ., Columbus, OH, USA
fYear
2012
fDate
July 30 2012-Aug. 1 2012
Firstpage
60
Lastpage
65
Abstract
In this paper, we demonstrate the use of tiling with noise to generate rich procedural textures. We introduce the idea of storing tiles which consist of only the gradients stored at the integer lattice points and constructing a texture on the GPU from these tiles. We also introduce the idea of using mipmapped tiles to store gradients for turbulence. Finally we demonstrate a novel use of mipmaps to generate infinite aperiodic textures with varying frequency patterns.
Keywords
graphics processing units; image texture; pattern recognition; GPU; Perlin noise; infinite aperiodic textures; integer lattice points; mipmapped tiles; rich procedural textures; tilings; varying frequency patterns; Color; Colored noise; Graphics processing unit; Image color analysis; Lattices; Tiles; noise; procedural textures; tiling;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Games (CGAMES), 2012 17th International Conference on
Conference_Location
Louisville, KY
Print_ISBN
978-1-4673-1120-5
Type
conf
DOI
10.1109/CGames.2012.6314553
Filename
6314553
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