• DocumentCode
    573987
  • Title

    Procedural textures using tilings with Perlin Noise

  • Author

    Maung, David ; Shi, Yinxuan ; Crawfis, Roger

  • Author_Institution
    Dept. of Comput. Sci., Ohio State Univ., Columbus, OH, USA
  • fYear
    2012
  • fDate
    July 30 2012-Aug. 1 2012
  • Firstpage
    60
  • Lastpage
    65
  • Abstract
    In this paper, we demonstrate the use of tiling with noise to generate rich procedural textures. We introduce the idea of storing tiles which consist of only the gradients stored at the integer lattice points and constructing a texture on the GPU from these tiles. We also introduce the idea of using mipmapped tiles to store gradients for turbulence. Finally we demonstrate a novel use of mipmaps to generate infinite aperiodic textures with varying frequency patterns.
  • Keywords
    graphics processing units; image texture; pattern recognition; GPU; Perlin noise; infinite aperiodic textures; integer lattice points; mipmapped tiles; rich procedural textures; tilings; varying frequency patterns; Color; Colored noise; Graphics processing unit; Image color analysis; Lattices; Tiles; noise; procedural textures; tiling;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Games (CGAMES), 2012 17th International Conference on
  • Conference_Location
    Louisville, KY
  • Print_ISBN
    978-1-4673-1120-5
  • Type

    conf

  • DOI
    10.1109/CGames.2012.6314553
  • Filename
    6314553