DocumentCode :
573992
Title :
A gameplay loops formal language
Author :
Francillette, Yannick ; Gouaïch, Abdelkader ; Hocine, Nadia ; Pons, Julien
Author_Institution :
LIRMM, Univ. of Montpellier, Montpellier, France
fYear :
2012
fDate :
July 30 2012-Aug. 1 2012
Firstpage :
94
Lastpage :
101
Abstract :
In this paper we present an approach of procedural game content generation that focuses on a gameplay loops formal language (GLFL). In fact, during an iterative game design process, game designers suggest modifications that often require high development costs. The proposed language and its operational semantic allow reducing the gap between game designers´ requirement and game developers´ needs, enhancing therefore video games productivity. Using gameplay loops concept for game content generation offers a low cost solution to adjust game challenges, objectives and rewards in video games. A pilot experiment have been conducted to study the impact of this approach on game development.
Keywords :
computer games; formal languages; iterative methods; program control structures; GLFL; development costs; game challenges; game designers requirement; game developers needs; game development; gameplay loops concept; gameplay loops formal language; iterative game design process; operational semantic; procedural game content generation; video games productivity; Formal languages; Games; Mathematical model; Optical character recognition software; Production; Prototypes; Semantics;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Games (CGAMES), 2012 17th International Conference on
Conference_Location :
Louisville, KY
Print_ISBN :
978-1-4673-1120-5
Type :
conf
DOI :
10.1109/CGames.2012.6314558
Filename :
6314558
Link To Document :
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