DocumentCode :
574001
Title :
DRE-Bot: A hierarchical First Person Shooter bot using multiple Sarsa(λ) reinforcement learners
Author :
Glavin, Frank ; Madden, Michael
Author_Institution :
Coll. of Eng. & Inf., Nat. Univ. of Ireland, Galway, Ireland
fYear :
2012
fDate :
July 30 2012-Aug. 1 2012
Firstpage :
148
Lastpage :
152
Abstract :
This paper describes an architecture for controlling non-player characters (NPC) in the First Person Shooter (FPS) game Unreal Tournament 2004. Specifically, the DRE-Bot architecture is made up of three reinforcement learners, Danger, Replenish and Explore, which use the tabular Sarsa(λ) algorithm. This algorithm enables the NPC to learn through trial and error building up experience over time in an approach inspired by human learning. Experimentation is carried to measure the performance of DRE-Bot when competing against fixed strategy bots that ship with the game. The discount parameter, γ, and the trace parameter, λ, are also varied to see if their values have an effect on the performance.
Keywords :
computer games; learning (artificial intelligence); DRE-Bot architecture; Danger; Explore; FPS game Unreal Tournament 2004; NPC; Replenish; discount parameter; fixed strategy bots; hierarchical first person shooter bot; multiple Sarsa(λ) reinforcement learners; nonplayer characters; tabular Sarsa(λ) algorithm; trace parameter; Computer architecture; Computers; Educational institutions; Games; Humans; Learning; Weapons; First Person Shooter; Reinforcement Learning;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Games (CGAMES), 2012 17th International Conference on
Conference_Location :
Louisville, KY
Print_ISBN :
978-1-4673-1120-5
Type :
conf
DOI :
10.1109/CGames.2012.6314567
Filename :
6314567
Link To Document :
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