DocumentCode :
574013
Title :
Using chaotic 3D watermarking for game design copy right protection
Author :
Youssef, Amira E. ; Sheta, Walaa
Author_Institution :
Inf. Res. Inst., City for Sci. Res. & Technol. Applic. (MuCSAT), Alexandria, Egypt
fYear :
2012
fDate :
July 30 2012-Aug. 1 2012
Firstpage :
221
Lastpage :
229
Abstract :
Intellectual property will face further significant pressure to adapt in the coming years, as we make our way into the third decade of the commercial internet. Computer games deserve to be protected by copyright such as artwork, design docs, some user interface and program structure, sequence and organization, compilations of material, music, characters and story.
Keywords :
Internet; computer games; copyright; user interfaces; watermarking; chaotic 3D watermarking; commercial Internet; computer games; game design copy right protection; intellectual property; material compilations; music; program structure; user interface; Chaotic communication; Games; Generators; Robustness; Solid modeling; Watermarking;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Games (CGAMES), 2012 17th International Conference on
Conference_Location :
Louisville, KY
Print_ISBN :
978-1-4673-1120-5
Type :
conf
DOI :
10.1109/CGames.2012.6314579
Filename :
6314579
Link To Document :
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